Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Sept 2026, 21:25
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 304 | 103 | 112 | 0 | 352 | 46.0 cm | 0.92 | 48% | 29% | 0:05 |
| ROSE | 228 | 64 | 93 | 0 | 306 | - | 0.69 | 41% | 22% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 19 | 9 | 3 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 9 | 6 | 1 | 4 kills | |||
| -cide- | 16 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 7-11 in favour of Blue Team.
The opening breakthrough came at 0:33 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 11 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:39, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 7-11.
tono stood out as the main objective influence with 11 grabs, 6 captures, 15 returns, and an MVP score of 1075. O2 made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 78 grabs, 63 pickups, 18 captures, 5 solos, 14 assists, 123 flag kills, 79 covers, 0 seals, 59 returns, 46 mid returns, 13 clutch returns, and 2 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 30% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: O2 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 202 |
| 82 |
| 95 |
| 0 |
| 342 |
| - |
| 0.86 |
| 46% |
| 24% |
| 0:06 |
| Team Total | 734 | 249 | 300 | 0 | 1000 | 46.0 cm | 0.83 | 45% | 25% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 370 | 126 | 79 | 0 | 431 | 19.6 cm | 1.59 | 61% | 29% | 0:08 |
| _-=Pr3dazZz=- | 312 | 91 | 84 | 0 | 322 | 36.0 cm | 1.08 | 52% | 30% | 0:07 |
| O2 | 263 | 83 | 86 | 0 | 359 | - | 0.97 | 49% | 23% | 0:07 |
| Team Total | 945 | 300 | 249 | 0 | 1112 | 27.8 cm | 1.20 | 55% | 27% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 3 |
| 4 kills |
| O2 | 11 | 3 | 1 | 4 kills |
| ROSE | 11 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 5 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Moli | 2 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| ROSE | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 11 | 6 | 2 | 1 | 28 | 0/- | 502 | 14 | 19 | 14 | 0 | 15 | 1 | 1075 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 3 | 0 | 23 | 0/- | 266 | 6 | 24 | 9 | 0 | 11 | 2 | 813 |
| - | O2 | Attacker | 16 | 3 | 4 | 1 | 12 | 0/- | 332 | 14 | 5 | 2 | 1 | 8 | 6 | 798 |
| - | -cide- | Attacker | 11 | 5 | 1 | 2 | 20 | 0/- | 272 | 15 | 18 | 7 | 0 | 9 | 2 | 752 |
| - | ROSE | Attacker | 16 | 2 | 3 | 1 | 22 | 0/- | 308 | 8 | 5 | 6 | 1 | 6 | 1 | 610 |
| - | Moli | Attacker | 14 | 0 | 1 | 0 | 18 | 0/- | 120 | 6 | 8 | 8 | 0 | 10 | 1 | 486 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 26 | 26 | 27 | 0 | Good connection | |
| Moli | 25000 | 0 | 0Hz | 56 | 58 | 61 | 0 | Minor variation | |
| ROSE | 25000 | 0 | 0Hz | 271 | 272 | 274 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 78 | 83 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 30 | 57 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.18x. You carried real threat on attack, turning 11 grabs into 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You played a really good game here and your 1.38x rating shows it. You looked dangerous whenever you got the flag, and 11 grabs led to 6 caps and 1 solo. You fought efficiently: 126-79 with a 1.59 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps from 10 grabs. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 16 grabs. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| ROSE | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 16 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 64-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Moli | Feeding | Attacker | This was a hard outing for you at 0.68x; treat it as a reset point, not a verdict on your ability. 14 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |