Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 21:52
Malevolence
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 79 | 79 | 57 | 0 | 254 | - | 1.39 | 58% | 31% | 0:11 |
| _-=Pr3dazZz=- | 73 | 73 | 57 | 0 | 248 | 36.0 cm | 1.28 | 56% | 36% | 0:11 |
| -cide- | 70 | 70 | 46 | 0 | 206 | 46.0 cm | 1.52 | 60% | 34% | 0:14 |
| k2 | 70 | 70 | 49 | 0 | 268 | - | 1.43 | 59% | 27% | 0:13 |
| Broken_Soul | 57 | 57 | 80 | 0 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 1 | 1 | 4 kills | |||
| k2 | 12 | 1 | 1 | 4 kills | |||
| localhero | 12 | 4 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Malevolence, with 6 active players recorded in the report.
localhero produced the strongest overall performance, finishing with 79 score, 79 kills, and 58% efficiency.
localhero led the fragging pace with 79 kills.
_-=Pr3dazZz=- posted the best accuracy at 36%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 256 |
| 58.3 cm |
| 0.71 |
| 42% |
| 29% |
| 0:08 |
| .:RattuS:.FB | 16 | 16 | 76 | 0 | 189 | - | 0.21 | 17% | 12% | 0:08 |
| 13 |
| 1 |
| 3 kills |
| .:RattuS:. | 2 | 2 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| k2 | 3 | 6 kills | ||||
| localhero | 4 | 6 kills | ||||
| -cide- | 4 | 5 kills | ||||
| .:RattuS:. | 4 kills | |||||
| Broken_Soul | 3 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | Great game, this was a really strong performance from you at 1.30x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| k2 | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.27x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 70-49 scoreline gave you a 1.43 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| _-=Pr3dazZz=- | Dominating | Combat | I think this was a good step up from your normal game, with a 1.25x rating. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 73-57 scoreline gave you a 1.28 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| localhero | Dominating | Combat | You gave your team a strong contribution and finished at 1.21x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 79-57 scoreline gave you a 1.39 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Broken_Soul | Struggling | Combat | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 57-80 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| .:RattuS:. | Feeding | Combat | You had a tough match at 0.13x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 17% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| k2 | - | - | - | 34 | 34 | 35 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 29 | 31 | 34 | 0 | Minor variation | |
| Broken_Soul | - | - | - | 13 | 14 | 15 | 0 | Good connection | |
| .:RattuS:. | - | - | - | 49 | 50 | 54 | 0 | Minor variation | |
| localhero | - | - | - | 21 | 21 | 22 | 0 | Good connection |