Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 12:03
-DM-1on1-Ictus-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| L/\T/\~ | 8 | 4 | 3 | 0 | 9 | - | 1.33 | 57% | 36% | 1:10 |
| Madjack | 2 | 2 | 8 | 0 | 10 | - | 0.25 | 20% | 15% | 1:45 |
| Lovok | 0 | 0 | 0 | 0 | 1 | - | 0 | 0% | 0% | 0:02 |
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Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-Ictus.unr, with 3 active players recorded in the report.
L/\T/\~ produced the strongest overall performance, finishing with 8 score, 4 kills, and 57% efficiency.
L/\T/\~ led the fragging pace with 4 kills.
L/\T/\~ posted the best accuracy at 36%.
Banter read: L/\T/\~ made the table look personal with 8 score and 57% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| L/\T/\~ | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.76x. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| Madjack | Godlike | Combat | Well played, this was a fantastic performance at 1.26x. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 20% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| Lovok | Feeding | Combat | This was a hard outing for you at 0.02x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| L/\T/\~ | 20000 | - | - | 50 | 54 | 61 | 0 | Variable ping | |
| Madjack | 20000 | - | - | 51 | 56 | 64 | 0 | Variable ping |