Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Aug 2025, 20:03
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 371 | 115 | 93 | 0 | 291 | 58.3 cm | 1.24 | 55% | 40% | 0:07 | |
| 327 | 116 | 103 | 0 | 420 | 13.5 cm | 1.13 | 53% | 36% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 7 | 2 | 1 | 5 kills | |||
| 14 | 5 | 2 | 4 kills | ||||
| 13 | 4 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 1:28 when pho` scored for Blue Team. Red Team created more scoring chances, converting 11 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 11-4.
-uh.StarzZz`- stood out as the main objective influence with 27 grabs, 8 captures, 13 returns, and an MVP score of 1215. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 77 grabs, 32 pickups, 15 captures, 7 solos, 5 assists, 93 flag kills, 31 covers, 0 seals, 60 returns, 53 mid returns, 7 clutch returns, and 0 cherry picks.
Broken_Soul supplied the sharpest shooting numbers, finishing with 40% accuracy and 115 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 698 |
| 231 |
| 196 |
| 0 |
| 711 |
| 35.9 cm |
| 1.18 |
| 54% |
| 38% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 274 | 101 | 114 | 0 | 268 | 20.3 cm | 0.89 | 47% | 38% | 0:05 | |
| 227 | 95 | 117 | 0 | 381 | 36.0 cm | 0.81 | 45% | 35% | 0:05 | |
| Team Total | 501 | 196 | 231 | 0 | 649 | 28.1 cm | 0.85 | 46% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 10 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 8 | 0 | 3 | 21 | 0/- | 611 | 12 | 11 | 12 | 0 | 13 | 1 | 1215 | |
| -🇬🇧 | Attacker | 12 | 3 | 4 | 2 | 25 | 0/- | 489 | 8 | 12 | 16 | 0 | 20 | 4 | 1211 | |
| -🇬🇧 | Attacker | 22 | 2 | 1 | 2 | 26 | 0/- | 298 | 5 | 2 | 13 | 0 | 13 | 1 | 760 | |
| -🇬🇧 | Attacker | 16 | 2 | 0 | 0 | 21 | 0/- | 102 | 7 | 6 | 12 | 0 | 14 | 1 | 590 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.14x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps and 2 solos. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.93x. You gave the enemy defence problems and backed it up with 8 caps and 3 solos from 27 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.35x rating shows it. You were dangerous with the flag: 22 grabs led to 2 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Your attacking runs had purpose, with 16 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |