Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2026, 19:43
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 289 | 98 | 115 | 0 | 330 | 46.0 cm | 0.85 | 46% | 30% | 0:05 |
| _-=Pr3dazZz=-FB | 252 | 90 | 99 | 0 | 315 | 36.0 cm | 0.91 | 48% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 23 | 5 | 1 | 2 | 5 kills | ||
| Grossebaf | 22 | 7 | 1 | 1 | 5 kills | ||
| Moli | 13 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-11 in favour of Blue Team.
The opening breakthrough came at 1:51 when O2 scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:28, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 9-11.
newut stood out as the main objective influence with 12 grabs, 4 captures, 12 returns, and an MVP score of 858. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 76 grabs, 47 pickups, 20 captures, 5 solos, 18 assists, 103 flag kills, 85 covers, 0 seals, 56 returns, 45 mid returns, 11 clutch returns, and 3 cherry picks.
Grossebaf supplied the sharpest shooting numbers, finishing with 33% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Moli |
| 247 |
| 98 |
| 99 |
| 0 |
| 370 |
| - |
| 0.99 |
| 50% |
| 26% |
| 0:06 |
| Team Total | 788 | 286 | 313 | 0 | 1015 | 41.0 cm | 0.91 | 48% | 28% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 331 | 112 | 91 | 0 | 367 | - | 1.23 | 55% | 31% | 0:07 |
| Grossebaf | 310 | 119 | 105 | 0 | 362 | - | 1.13 | 53% | 33% | 0:06 |
| O2 | 221 | 82 | 90 | 0 | 357 | - | 0.91 | 48% | 24% | 0:07 |
| Team Total | 862 | 313 | 286 | 0 | 1086 | - | 1.09 | 52% | 29% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 12 | 6 | 3 kills |
| -cide- | 15 | 4 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 6 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| Moli | 3 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 12 | 4 | 3 | 1 | 17 | 0/- | 308 | 9 | 22 | 9 | 0 | 12 | 3 | 858 |
| - | Grossebaf | Attacker | 12 | 3 | 3 | 0 | 21 | 0/- | 386 | 9 | 21 | 7 | 1 | 8 | 1 | 836 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 2 | 4 | 1 | 14 | 0/- | 368 | 5 | 15 | 4 | 1 | 6 | 4 | 805 |
| - | -cide- | Attacker | 10 | 7 | 1 | 1 | 20 | 0/- | 288 | 13 | 9 | 11 | 0 | 13 | 0 | 752 |
| - | O2 | Attacker | 16 | 4 | 3 | 2 | 11 | 0/- | 407 | 7 | 9 | 6 | 1 | 7 | 1 | 734 |
| - | Moli | Attacker | 11 | 0 | 4 | 0 | 20 | 0/- | 244 | 4 | 9 | 8 | 0 | 10 | 2 | 656 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 15 | 15 | 16 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| Moli | 25000 | 0 | 0Hz | 49 | 52 | 95 | 1 | Occasional lag spikes | |
| Grossebaf | 25000 | 400 | 0Hz | 18 | 19 | 21 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 86 | 89 | 91 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 29 | 32 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.11x. You ran the flag well and gave your team end product: 7 caps and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Your attacking play was strong, especially because you turned 12 grabs into 4 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Grossebaf | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 12 grabs into 3 caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| O2 | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 16 grabs leading to 4 caps and 2 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Moli | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |