24 Jul 2025, 23:43
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 400 | 157 | 145 | 0 | 376 | - | 1.08 | 52% | 42% | 0:04 | |
| 375 | 156 | 130 | 0 | 431 | - | 1.20 | 55% | 36% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 8 | 8 | 9 | 5 kills | |||
| 26 | 8 | 3 | 5 | 5 kills | |||
| 13 | 13 | 4 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:43 when (FT)jmoney scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:36, with (FT)Swat finishing for Blue Team. That score set the closing shape of the match at 3-7.
(FT)Swat stood out as the main objective influence with 9 grabs, 3 captures, 20 returns, and an MVP score of 925. JugzZz made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 92 grabs, 88 pickups, 10 captures, 1 solos, 10 assists, 169 flag kills, 91 covers, 0 seals, 81 returns, 67 mid returns, 14 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 53% accuracy and 187 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 170 |
| 74 |
| 134 |
| 0 |
| 312 |
| 46.0 cm |
| 0.55 |
| 36% |
| 24% |
| 0:04 |
| Team Total | 945 | 387 | 409 | 0 | 1119 | 46.0 cm | 0.95 | 49% | 35% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 469 | 187 | 126 | 0 | 352 | - | 1.48 | 60% | 53% | 0:05 | |
| 321 | 109 | 129 | 0 | 367 | - | 0.84 | 46% | 30% | 0:05 | |
| 293 | 113 | 132 | 0 | 332 | - | 0.86 | 46% | 35% | 0:04 | |
| Team Total | 1083 | 409 | 387 | 0 | 1051 | - | 1.06 | 51% | 39% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 3 |
| 3 |
| 5 kills |
| 8 | 4 | 1 | 4 kills |
| 18 | 4 | 1 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 8 kills | |||||
| 2 | 6 kills | |||||
| 6 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 9 | 3 | 2 | 0 | 40 | 0/- | 209 | 20 | 26 | 15 | 0 | 20 | 3 | 925 | |
| -🇺🇸 | Attacker | 17 | 3 | 3 | 1 | 17 | 0/- | 350 | 16 | 19 | 14 | 0 | 15 | 3 | 914 | |
| -🇺🇸 | Attacker | 26 | 1 | 1 | 0 | 35 | 0/- | 131 | 18 | 8 | 10 | 0 | 14 | 6 | 846 | |
| -🇺🇸 |
| Attacker |
| 16 |
| 1 |
| 3 |
| 0 |
| 27 |
| 0/- |
| 142 |
| 14 |
| 14 |
| 11 |
| 0 |
| 11 |
| 0 |
| 643 |
| -🇩🇪 | Attacker | 12 | 1 | 1 | 0 | 37 | 0/- | 95 | 5 | 20 | 8 | 0 | 10 | 1 | 606 |
| -🇬🇧 | Attacker | 12 | 1 | 0 | 0 | 13 | 0/- | 74 | 15 | 4 | 9 | 0 | 11 | 1 | 419 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 9999 | 360Hz | 108 | 117 | 135 | 0 | Variable ping | ||
| 25000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | ||
| 30000 | - | - | 31 | 31 | 32 | 0 | Good connection | ||
| 30000 | - | - | 50 | 51 | 52 | 0 | Good connection | ||
| 30000 | - | - | 102 | 102 | 103 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 96 | 99 | 108 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.19x rating shows it. Your grabs and running were a real strength, with 26 grabs turning into 1 cap. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.91x. Your attacking play was strong, especially because you turned 17 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.91x. Your attacking runs had purpose, with 9 grabs leading to 3 caps. You fought efficiently: 187-126 with a 1.48 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.67x. You ran the flag well and gave your team end product: 1 cap from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.48x rating shows it. Your attacking runs had purpose, with 12 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. I think survival was your main issue: 74-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
