Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2026, 21:58
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 406 | 87 | 65 | 0 | 222 | 46.0 cm | 1.34 | 57% | 39% | 0:10 | |
| 258 | 58 | 58 | 0 | 229 | - | 1.00 | 50% | 25% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 43 | ||
| 44 | ||
| 30 | ||
| 28 |
| Killer | Victim | |
|---|---|---|
| 49 | ||
| 41 | ||
| 16 | ||
| 17 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 11 | 4 | 1 | 1 | 5 kills | |||
| 13 | 6 | 1 | 4 kills | ||||
| 12 | 2 kills | ||||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-UH-LiandDrocks_v2 between Red and Blue Team, ending 16-7 in favour of Red Team.
The opening breakthrough came at 0:30 when ROSE scored for Red Team. Red Team created more scoring chances, converting 16 of the 23 captures. The scoring pattern stayed relatively stable once the first lead was established. 19 captures were completed solo.
The final capture arrived at 10:55, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 16-7.
-cide- stood out as the main objective influence with 25 grabs, 11 captures, 22 returns, and an MVP score of 1735. Grimace made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 78 grabs, 17 pickups, 23 captures, 10 solos, 4 assists, 72 flag kills, 18 covers, 0 seals, 55 returns, 34 mid returns, 21 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Grimace produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 664 | 145 | 123 | 0 | 451 | 46.0 cm | 1.18 | 54% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 285 | 90 | 73 | 0 | 240 | 36.0 cm | 1.23 | 55% | 38% | 0:08 | |
| 211 | 33 | 72 | 0 | 100 | - | 0.46 | 31% | 33% | 0:09 | |
| Team Total | 496 | 123 | 145 | 0 | 340 | 36.0 cm | 0.85 | 46% | 36% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 3 | 8 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 25 | 11 | 0 | 5 | 25 | 0/- | 905 | 8 | 6 | 18 | 0 | 22 | 4 | 1735 | |
| -- | Attacker | 13 | 5 | 3 | 3 | 13 | 0/- | 695 | 4 | 3 | 7 | 0 | 11 | 4 | 1168 | |
| -- | Attacker | 25 | 5 | 1 | 1 | 10 | 0/- | 456 | 2 | 2 | 1 | 0 | 7 | 7 | 892 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 2 |
| 0 |
| 1 |
| 24 |
| 0/- |
| 244 |
| 3 |
| 7 |
| 8 |
| 0 |
| 15 |
| 6 |
| 888 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 24 | 26 | 29 | 0 | Bumpy connection | ||
| 25000 | 0 | 0Hz | 271 | 273 | 274 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 3.14x. You looked dangerous whenever you got the flag, and 25 grabs led to 11 caps and 5 solos. You fought efficiently: 87-65 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 13 grabs led to 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. Your grabs and running were a real strength, with 25 grabs turning into 5 caps and 1 solo. I think survival was your main issue: 33-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |