Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2025, 20:09
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 456 | 167 | 118 | 0 | 363 | - | 1.42 | 59% | 47% | 0:05 | |
| 355 | 145 | 139 | 0 | 381 | - | 1.04 | 51% | 38% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 11 | 5 | 3 | 5 kills | |||
| 30 | 4 | 3 | 3 | 5 kills | |||
| 13 | 3 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 0:39 when newut scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:53, with (FT)Swat finishing for Red Team. That score set the closing shape of the match at 7-4.
(FT)Swat stood out as the main objective influence with 10 grabs, 2 captures, 17 returns, and an MVP score of 949. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 94 grabs, 100 pickups, 11 captures, 2 solos, 13 assists, 182 flag kills, 96 covers, 0 seals, 82 returns, 64 mid returns, 18 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 47% accuracy and 167 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 40 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 316 |
| 108 |
| 139 |
| 0 |
| 341 |
| 13.5 cm |
| 0.78 |
| 44% |
| 32% |
| 0:04 |
| Team Total | 1127 | 420 | 396 | 0 | 1085 | 13.5 cm | 1.06 | 51% | 39% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 398 | 140 | 136 | 0 | 392 | - | 1.03 | 51% | 36% | 0:04 | |
| 306 | 151 | 132 | 0 | 433 | - | 1.14 | 53% | 35% | 0:04 | |
| 300 | 105 | 152 | 0 | 326 | 46.0 cm | 0.69 | 41% | 32% | 0:04 | |
| Team Total | 1004 | 396 | 420 | 0 | 1151 | 46.0 cm | 0.94 | 49% | 35% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 1 |
| 4 kills |
| 28 | 6 | 3 | 1 | 5 kills |
| 16 | 11 | 7 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 10 | 2 | 1 | 1 | 41 | 0/- | 196 | 8 | 28 | 14 | 0 | 17 | 3 | 949 | |
| -🇬🇧 | Attacker | 26 | 3 | 3 | 1 | 26 | 0/- | 288 | 24 | 6 | 11 | 0 | 14 | 4 | 818 | |
| -🇺🇸 | Attacker | 11 | 2 | 3 | 0 | 28 | 0/- | 216 | 16 | 17 | 9 | 0 | 12 | 2 | 785 | |
| -🇭🇺 | Attacker | 10 | 1 | 2 | 0 | 40 | 0/- | 132 | 12 | 19 | 8 | 0 | 12 | 4 | 756 | |
| -🇩🇪 | Attacker | 18 | 2 | 2 | 0 | 27 | 0/- | 168 | 22 | 11 | 14 | 0 | 15 | 2 | 714 | |
| -🇩🇪 | Attacker | 19 | 1 | 2 | 0 | 20 | 0/- | 99 | 18 | 15 | 8 | 0 | 12 | 3 | 609 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Bumpy connection | ||
| 30000 | 0 | 240Hz | 95 | 96 | 98 | 0 | Good connection | ||
| 35000 | - | - | 42 | 43 | 44 | 0 | Good connection | ||
| 35000 | - | - | 38 | 40 | 46 | 0 | Bumpy connection | ||
| 35000 | - | - | 43 | 44 | 45 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 25 | 27 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.98x. Your attacking play was strong, especially because you turned 10 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.52x. Your attacking play was strong, especially because you turned 11 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. Very strong flag running: you made 26 grabs count with 3 caps and 1 solo. I think survival was your main issue: 108-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. Your grabs and running were a real strength, with 10 grabs turning into 2 caps and 1 solo. You fought efficiently: 167-118 with a 1.42 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. Excellent flag running from you: 18 grabs became 2 caps. I think survival was your main issue: 105-152 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.16x. You looked dangerous whenever you got the flag, and 19 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |