Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Jul 2026, 15:07
Liandri Central Core
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 50 | 50 | 19 | 0 | 96 | - | 2.63 | 72% | 52% | 0:15 |
| Big_Pouet | 2 | 2 | 7 | 0 | 13 | - | 0.29 | 22% | 15% | 0:23 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 5 | 2 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 9 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Liandri.unr, with 2 active players recorded in the report.
saxon produced the strongest overall performance, finishing with 50 score, 50 kills, and 72% efficiency.
saxon led the fragging pace with 50 kills.
saxon posted the best accuracy at 52%.
Banter read: saxon produced the kind of combat line that makes people immediately ask for the next map.
saxon hit 52% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 13 | 13 | 14 | 0 | Good connection | |
| Big_Pouet | 20000 | - | - | 25 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Combat | Well played, this was a fantastic performance at 1.37x. You gave your team strong combat value, especially because your kills came with good efficiency. 72% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Big_Pouet | Feeding | Combat | You had a rough game at 0.43x, so I think your goal should be to simplify and rebuild from safer plays. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 22% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |