Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2025, 19:09
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 336 | 94 | 119 | 0 | 275 | 58.3 cm | 0.79 | 44% | 34% | 0:05 | |
| 238 | 98 | 108 | 0 | 340 | - | 0.91 | 48% | 30% | 0:16 | |
| Team Total | 574 | 192 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 41 | ||
| 53 | ||
| 49 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 49 | ||
| 58 | ||
| 59 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 10 | 2 | 4 kills | ||||
| 11 | 9 | 3 | 1 | 5 kills | |||
| 16 | 2 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 6-12 in favour of Blue Team.
The opening breakthrough came at 0:32 when macz^ scored for Red Team. Blue Team created more scoring chances, converting 12 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-12.
-cide- stood out as the main objective influence with 23 grabs, 9 captures, 22 returns, and an MVP score of 1717. -cide- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 81 grabs, 27 pickups, 18 captures, 7 solos, 8 assists, 89 flag kills, 34 covers, 0 seals, 62 returns, 45 mid returns, 17 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 6 close-save returns, also known as deleting someone else's highlight clip.
| 227 |
| 0 |
| 615 |
| 58.3 cm |
| 0.85 |
| 46% |
| 31% |
| 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 418 | 110 | 90 | 0 | 335 | 46.0 cm | 1.22 | 55% | 33% | 0:07 | |
| 290 | 117 | 102 | 0 | 344 | 13.5 cm | 1.15 | 53% | 40% | 0:06 | |
| Team Total | 708 | 227 | 192 | 0 | 679 | 29.7 cm | 1.18 | 54% | 36% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 2 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 23 | 9 | 3 | 5 | 29 | 0/- | 865 | 5 | 6 | 14 | 0 | 22 | 6 | 1717 | |
| -🇬🇧 | Attacker | 19 | 3 | 2 | 0 | 17 | 0/- | 335 | 8 | 10 | 7 | 0 | 10 | 5 | 1034 | |
| -🇬🇧 | Attacker | 11 | 4 | 0 | 1 | 29 | 0/- | 130 | 9 | 12 | 18 | 0 | 22 | 4 | 848 | |
| -🇬🇧 |
| Attacker |
| 28 |
| 2 |
| 3 |
| 1 |
| 14 |
| 0/- |
| 470 |
| 5 |
| 6 |
| 6 |
| 0 |
| 8 |
| 2 |
| 784 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 15 | 20 | 0 | Sawtooth variation | ||
| 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 24 | 26 | 28 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.64x. You gave the enemy defence problems and backed it up with 9 caps and 5 solos from 23 grabs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.66x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 11 grabs. I think survival was your main issue: 94-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Your attacking runs had purpose, with 19 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.31x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 28 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |