Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2025, 01:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 213 | 114 | 83 | 2 | 294 | 20.3 cm | 1.37 | 57% | 43% | 0:10 |
| _-=Pr3dazZz=- | 195 | 79 | 74 | 0 | 283 | 36.0 cm | 1.07 | 52% | 30% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 11 | 2 | 2 | 2 | 5 kills | ||
| pho` | 16 | 8 | 1 | 2 | 5 kills | ||
| newut | 7 | 5 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 1:27 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:30, with Yotaka finishing for Blue Team. That score set the closing shape of the match at 6-2.
pho` stood out as the main objective influence with 11 grabs, 1 capture, 6 returns, and an MVP score of 594. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 46 grabs, 25 pickups, 8 captures, 2 solos, 7 assists, 62 flag kills, 22 covers, 0 seals, 37 returns, 35 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 114 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 109 |
| 48 |
| 79 |
| 0 |
| 264 |
| 58.3 cm |
| 0.61 |
| 38% |
| 25% |
| 0:10 |
| Team Total | 517 | 241 | 236 | 2 | 841 | 38.2 cm | 1.02 | 51% | 33% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 196 | 88 | 78 | 0 | 301 | - | 1.13 | 53% | 30% | 0:10 |
| newut | 156 | 87 | 75 | 0 | 238 | - | 1.16 | 54% | 37% | 0:11 |
| -uh.StarzZz`-FB | 100 | 61 | 88 | 0 | 254 | 13.5 cm | 0.69 | 41% | 28% | 0:13 |
| Team Total | 452 | 236 | 241 | 0 | 793 | 13.5 cm | 0.98 | 49% | 31% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| Broken_Soul | 4 | 1 | 1 | 5 kills |
| -uh.StarzZz`- | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 3 | 8 kills | ||||
| pho` | 4 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 11 | 1 | 3 | 1 | 11 | 0/- | 329 | 4 | 9 | 6 | 0 | 6 | 0 | 594 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 17/6 | 4 | 5 | 4 | 14 | 0 | 14 | 0 | 452 |
| - | Broken_Soul | Attacker | 12 | 3 | 2 | 1 | 2 | 0/- | 267 | 7 | 1 | 1 | 0 | 1 | 0 | 400 |
| - | Yotaka | Defender | 0 | 1 | 0 | 0 | 0 | 19/4 | 1 | 1 | 1 | 10 | 0 | 10 | 1 | 369 |
| - | newut | Attacker | 15 | 0 | 1 | 0 | 10 | 0/- | 122 | 3 | 3 | 2 | 0 | 4 | 1 | 334 |
| - | -uh.StarzZz`- | Attacker | 8 | 1 | 0 | 0 | 3 | 0/- | 77 | 5 | 4 | 2 | 0 | 2 | 0 | 232 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 97 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 29 | 30 | 32 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.50x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 11 grabs. You fought efficiently: 114-83 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.36x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Yotaka | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.15x. You helped keep the score under control with 10 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 15 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. Very strong flag running: you made 12 grabs count with 3 caps and 1 solo. I think survival was your main issue: 48-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Feeding | Attacker | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. You were dangerous with the flag: 8 grabs led to 1 cap. I think survival was your main issue: 61-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |