Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 13:46
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 248 | 103 | 93 | 0 | 292 | 20.3 cm | 1.11 | 53% | 35% | 0:07 |
| _-=Pr3dazZz=- | 169 | 99 | 88 | 0 | 372 | 36.0 cm | 1.13 | 53% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| OldSkool | 11 | 3 | 1 | 4 kills | |||
| pho` | 19 | 3 | 1 | 1 | 5 kills | ||
| macz^ | 7 | 8 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:36 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with OldSkool finishing for Blue Team. That score set the closing shape of the match at 2-3.
OldSkool stood out as the main objective influence with 1 grab, 2 captures, 18 returns, and an MVP score of 528. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 27 pickups, 5 captures, 0 solos, 7 assists, 74 flag kills, 27 covers, 0 seals, 47 returns, 42 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: macz^ logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 77 |
| 91 |
| 0 |
| 376 |
| 58.3 cm |
| 0.85 |
| 46% |
| 27% |
| 0:07 |
| Team Total | 537 | 279 | 272 | 0 | 1040 | 38.2 cm | 1.03 | 51% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| OldSkoolFB | 236 | 90 | 77 | 0 | 361 | - | 1.17 | 54% | 32% | 0:08 |
| macz^ | 166 | 96 | 103 | 0 | 344 | - | 0.93 | 48% | 30% | 0:06 |
| -uh.StarzZz`- | 156 | 86 | 99 | 0 | 315 | 13.5 cm | 0.87 | 46% | 34% | 0:06 |
| Team Total | 558 | 272 | 279 | 0 | 1020 | 13.5 cm | 0.97 | 49% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 13 | 2 | 2 | 4 kills |
| Broken_Soul | 13 | 1 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| OldSkool | 1 | 7 kills | ||||
| pho` | 4 | 6 kills | ||||
| macz^ | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | OldSkool | Defender | 1 | 2 | 0 | 0 | 0 | 21/8 | 2 | 3 | 6 | 18 | 0 | 18 | 0 | 528 |
| - | pho` | Defender | 3 | 1 | 0 | 0 | 0 | 20/3 | 2 | 4 | 5 | 12 | 0 | 14 | 2 | 496 |
| - | macz^ | Attacker | 15 | 0 | 3 | 0 | 7 | 0/- | 185 | 6 | 5 | 2 | 1 | 3 | 1 | 397 |
| - | -uh.StarzZz`- | Attacker | 10 | 1 | 1 | 0 | 9 | 0/- | 113 | 6 | 5 | 3 | 0 | 4 | 1 | 354 |
| - | Broken_Soul | Attacker | 15 | 1 | 1 | 0 | 6 | 0/- | 154 | 2 | 0 | 4 | 0 | 4 | 0 | 330 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 0 | 2 | 0 | 11 | 0/- | 44 | 6 | 6 | 3 | 0 | 4 | 1 | 308 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Minor variation | |
| OldSkool | 35000 | - | - | 23 | 25 | 26 | 0 | Minor variation | |
| macz^ | 35000 | - | - | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| OldSkool | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.57x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| macz^ | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.11x rating. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 15 grabs into 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. 10 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 10 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |