17 Sept 2026, 20:22
Deck #16 ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MoooostruooosoooFB | 11 | 11 | 5 | 0 | 103 | - | 2.20 | 69% | 38% | 6 | - | 2:11 |
| chroot@tossy3 | 4 | 5 | 11 | 1 | 89 | - | 0.45 | 29% | 19% | 0 | - | 0:59 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Moooostruooosooo |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Moooostruooosooo | 1 | 9 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Normal Weapons TDM match took place on DM-Deck16][, with 2 active players recorded in the report.
Moooostruooosooo produced the strongest overall performance, finishing with 11 score, 11 kills, and 69% efficiency.
Moooostruooosooo led the fragging pace with 11 kills.
Moooostruooosooo posted the best accuracy at 38%.
Banter read: Moooostruooosooo made the table look personal with 11 score and 69% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Moooostruooosooo | 3 | 8 | 11 | |||||||
| chroot@tossy3 | 2 | 1 | 2 | 5 | ||||||
| Totals | 5 | 1 | 10 | 16 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 8 | 3 | 8 | 82 | 66 | 33 | 47 | 185 | ||||
| Moooostruooosooo | 2 | 7 | 37 | 26 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
| 20 |
| 27 |
| 97 |
| Totals | 10 | 3 | 15 | 119 | 92 | 53 | 74 | 282 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Moooostruooosooo | Godlike | Combat | Well played, this was a fantastic performance at 1.42x. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 69% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| chroot@tossy3 | Feeding | Combat | You had a rough game at 0.58x, so I think your goal should be to simplify and rebuild from safer plays. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 29% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Moooostruooosooo | 25000 | 236 | 500Hz | 47 | 48 | 49 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 39 | 42 | 94 | 1 | Occasional lag spikes |