Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2025, 00:44
Control League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 164 | 58 | 92 | 0 | 219 | 13.5 cm | 0.63 | 39% | 26% | 0:07 |
| pho` | 162 | 78 | 75 | 0 | 236 | 20.3 cm | 1.04 | 51% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 15 | 6 | 4 | 1 | 5 kills | ||
| Broken_Soul | 8 | 2 | 3 kills | ||||
| -uh.StarzZz`- | 6 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Control-2025 between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 2:20 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:56, with newut finishing for Blue Team. That score set the closing shape of the match at 3-7.
Yotaka stood out as the main objective influence with 10 grabs, 2 captures, 12 returns, and an MVP score of 676. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 28 pickups, 10 captures, 5 solos, 5 assists, 66 flag kills, 46 covers, 0 seals, 38 returns, 29 mid returns, 9 clutch returns, and 1 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 34% accuracy and 115 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Yotaka logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 144 |
| 60 |
| 74 |
| 0 |
| 247 |
| 58.3 cm |
| 0.81 |
| 45% |
| 30% |
| 0:08 |
| Team Total | 470 | 196 | 241 | 0 | 702 | 30.7 cm | 0.81 | 45% | 30% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 283 | 115 | 62 | 0 | 338 | - | 1.85 | 65% | 34% | 0:10 |
| newut | 169 | 75 | 69 | 0 | 247 | - | 1.09 | 52% | 30% | 0:09 |
| _-=Pr3dazZz=- | 138 | 51 | 65 | 0 | 231 | 36.0 cm | 0.78 | 44% | 26% | 0:10 |
| Team Total | 590 | 241 | 196 | 0 | 816 | 36.0 cm | 1.23 | 55% | 31% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 1 |
| 4 kills |
| pho` | 10 | 3 | 2 | 4 kills |
| _-=Pr3dazZz=- | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 2 | 1 | 15 kills | |||
| Broken_Soul | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Yotaka | Attacker | 10 | 2 | 2 | 2 | 18 | 0/- | 232 | 2 | 15 | 11 | 1 | 12 | 1 | 676 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 2 | 2 | 0 | 5 | 0/- | 253 | 6 | 5 | 3 | 0 | 5 | 2 | 506 |
| - | newut | Attacker | 6 | 3 | 1 | 0 | 12 | 0/- | 215 | 7 | 2 | 4 | 0 | 5 | 1 | 497 |
| - | -uh.StarzZz`- | Attacker | 7 | 1 | 0 | 1 | 12 | 0/- | 108 | 7 | 10 | 6 | 0 | 7 | 1 | 399 |
| - | pho` | Attacker | 9 | 1 | 0 | 1 | 9 | 0/- | 117 | 3 | 10 | 1 | 0 | 3 | 2 | 368 |
| - | Broken_Soul | Attacker | 9 | 1 | 0 | 1 | 10 | 0/- | 75 | 3 | 4 | 4 | 0 | 6 | 2 | 352 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 17 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 30 | 32 | 35 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 99 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Yotaka | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. Very strong flag running: you made 10 grabs count with 2 caps and 2 solos. You fought efficiently: 115-62 with a 1.85 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| newut | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. Your attacking play was strong, especially because you turned 6 grabs into 3 caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 7 grabs became 2 caps. I think survival was your main issue: 51-65 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 1 cap and 1 solo from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 7 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 58-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 9 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |