27 Aug 2026, 23:03
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 321 | 143 | 169 | 0 | 344 | 20.3 cm | 0.85 | 46% | 42% | 0:03 | |
| 310 | 82 | 110 | 0 | 333 | - | 0.75 | 43% | 26% | 0:06 | |
| Team Total | 631 | 225 | 279 | 0 | 677 | 20.3 cm | 0.81 | 45% | 34% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 82 | ||
| 61 | ||
| 46 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 69 | ||
| 99 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 12 | 2 | 2 | 5 kills | |||
| 16 | 7 | 3 | 5 | 5 kills | |||
| 22 | 7 | 4 | 3 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 9-8 in favour of Red Team.
The opening breakthrough came at 0:23 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 2 times as the scoreline developed. 11 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:04, with R0SE finishing for Red Team on a solo run. That score set the closing shape of the match at 9-8.
-uh.StarzZz`- stood out as the main objective influence with 15 grabs, 6 captures, 9 returns, and an MVP score of 1139. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 63 grabs, 27 pickups, 17 captures, 9 solos, 6 assists, 73 flag kills, 51 covers, 0 seals, 46 returns, 34 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 139 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 6 | 1 | 2 | 15 | 0/- | 600 | 10 | 12 | 6 | 0 | 9 | 5 | 1139 | |
| -- | Attacker | 16 | 6 | 2 | 5 | 18 | 0/- | 600 | 7 | 6 | 7 | 0 | 10 | 4 | 1124 | |
| -🇬🇧 | Attacker | 13 | 3 | 0 | 1 | 22 | 0/- | 300 | 6 | 14 | 14 | 0 | 16 | 1 | 944 | |
| -🇭🇷 | Attacker | 19 | 2 | 3 | 1 | 18 | 0/- | 200 | 4 | 19 | 7 | 0 | 11 | 2 | 709 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.25x. Excellent flag running from you: 16 grabs became 6 caps and 5 solos. I think survival was your main issue: 82-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.84x. Your flag work was one of your best areas, with 15 grabs producing 6 caps and 2 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.71x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 19 grabs. You fought efficiently: 140-97 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.57x. You carried real threat on attack, turning 13 grabs into 3 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 139 | 128 | 0 | 334 | 13.5 cm | 1.09 | 52% | 42% | 0:05 | |
| 298 | 140 | 97 | 0 | 456 | 19.6 cm | 1.44 | 59% | 31% | 0:06 | |
| Team Total | 646 | 279 | 225 | 0 | 790 | 16.6 cm | 1.24 | 55% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 5 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 6 | 8 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | ||
| 25000 | - | - | 287 | 290 | 303 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 77 | 84 | 93 | 0 | Variable ping |
