Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 20:18
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 225 | 92 | 63 | 0 | 310 | 13.5 cm | 1.46 | 59% | 30% | 0:10 | |
| 213 | 93 | 82 | 0 | 341 | - | 1.13 | 53% | 28% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 2 | 2 | 4 kills | ||||
| 16 | 2 | 1 | 1 | 5 kills | |||
| 9 | 9 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 8-1 in favour of Red Team.
The opening breakthrough came at 2:50 when macz^ scored for Red Team. Red Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:40, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 8-1.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 16 returns, and an MVP score of 573. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 26 pickups, 9 captures, 2 solos, 8 assists, 72 flag kills, 31 covers, 0 seals, 45 returns, 43 mid returns, 2 clutch returns, and 0 cherry picks.
Broken_Soul supplied the sharpest shooting numbers, finishing with 31% accuracy and 73 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 18/5 | 0 | 3 | 10 | 16 | 0 | 16 | 0 | 573 | |
| -🇬🇧 | Defender | 2 | 1 | 0 | 0 | 0 | 22/6 | 0 | 1 | 3 | 12 | 0 | 13 | 1 | 544 | |
| -🇫🇷 | Attacker | 27 | 0 | 2 | 0 | 17 | 0/- | 0 | 5 | 10 | 4 | 0 | 5 | 1 | 524 | |
| -🇬🇧 | Attacker | 17 | 3 | 4 | 1 | 7 | 0/- | 0 | 8 | 4 | 5 | 0 | 5 | 0 | 445 | |
| -🇬🇧 | Attacker | 9 | 3 | 2 | 1 | 8 | 0/- | 0 | 9 | 4 | 6 | 0 | 6 | 0 | 384 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.67x. You kept looking for the flag with 27 grabs; now the aim is cleaner routes and better timing with cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.43x. Your attacking runs had purpose, with 17 grabs leading to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.40x. You helped keep the score under control with 16 mid returns. You fought efficiently: 92-63 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.31x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.16x. Your attacking runs had purpose, with 9 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 73-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| 161 |
| 73 |
| 94 |
| 0 |
| 233 |
| 58.3 cm |
| 0.78 |
| 44% |
| 31% |
| 0:07 |
| Team Total | 599 | 258 | 239 | 0 | 884 | 35.9 cm | 1.08 | 52% | 29% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 264 | 152 | 186 | 0 | 618 | 46.0 cm | 0.82 | 45% | 25% | 0:14 | |
| 217 | 87 | 72 | 0 | 305 | 36.0 cm | 1.21 | 55% | 29% | 0:09 | |
| Team Total | 481 | 239 | 258 | 0 | 923 | 41.0 cm | 0.93 | 48% | 26% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 2 |
| 4 kills |
| 25 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 8 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 13 | 15 | 18 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 15 | 18 | 22 | 0 | Sawtooth variation |