Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2025, 21:07
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 196 | 111 | 105 | 0 | 339 | - | 1.06 | 51% | 33% | 0:06 |
| -cide- | 155 | 88 | 106 | 0 | 299 | 46.0 cm | 0.83 | 45% | 29% | 0:06 |
| -uh.StarzZz`- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 18 | 5 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 13 | 1 | 2 | 4 kills | |||
| Cassie` | 16 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 0-3 in favour of Blue Team.
The opening breakthrough came at 5:11 when newut scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:56, with Cassie` finishing for Blue Team. That score set the closing shape of the match at 0-3.
newut stood out as the main objective influence with 13 grabs, 2 captures, 11 returns, and an MVP score of 445. newut anchored the recovery work with 11 total returns.
Objective ledger for the match: 48 grabs, 15 pickups, 3 captures, 1 solos, 4 assists, 60 flag kills, 21 covers, 0 seals, 45 returns, 45 mid returns, 0 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 100 |
| 77 |
| 104 |
| 0 |
| 283 |
| 13.5 cm |
| 0.74 |
| 43% |
| 30% |
| 0:06 |
| Team Total | 451 | 276 | 315 | 0 | 921 | 29.7 cm | 0.88 | 47% | 31% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 215 | 119 | 89 | 0 | 335 | - | 1.34 | 57% | 36% | 0:07 |
| Cassie` | 187 | 108 | 89 | 0 | 389 | - | 1.21 | 55% | 31% | 0:07 |
| macz^ | 138 | 88 | 98 | 0 | 293 | - | 0.90 | 47% | 30% | 0:06 |
| Team Total | 540 | 315 | 276 | 0 | 1017 | - | 1.14 | 53% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 1 |
| 5 kills |
| macz^ | 13 | 3 | 3 | 1 | 5 kills |
| -cide- | 15 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 2 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 8 kills | ||||
| Cassie` | 4 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| macz^ | 2 | 6 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 2 | 1 | 1 | 15 | 0/- | 68 | 4 | 3 | 11 | 0 | 11 | 0 | 445 |
| - | macz^ | Attacker | 11 | 0 | 2 | 0 | 3 | 0/- | 228 | 5 | 7 | 4 | 0 | 4 | 0 | 407 |
| - | Cassie` | Defender | 0 | 1 | 1 | 0 | 0 | 9/3 | 4 | 3 | 3 | 9 | 0 | 9 | 0 | 359 |
| - | localhero | Attacker | 5 | 0 | 0 | 0 | 15 | 0/- | 0 | 0 | 2 | 9 | 0 | 9 | 0 | 303 |
| - | -cide- | Attacker | 11 | 0 | 0 | 0 | 13 | 0/- | 0 | 2 | 3 | 8 | 0 | 8 | 0 | 272 |
| - | -uh.StarzZz`- | Attacker | 8 | 0 | 0 | 0 | 5 | 0/- | 0 | 1 | 3 | 4 | 0 | 4 | 0 | 142 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| macz^ | 35000 | - | - | 20 | 21 | 24 | 0 | Sawtooth variation | |
| Cassie` | 25000 | 480 | 480Hz | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 98 | 103 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. You ran the flag well and gave your team end product: 2 caps and 1 solo from 13 grabs. You fought efficiently: 119-89 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Cassie` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.44x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| macz^ | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| localhero | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| -uh.StarzZz`- | Feeding | Attacker | This was a hard outing for you at 0.60x; treat it as a reset point, not a verdict on your ability. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 77-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |