Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2025, 22:12
CTF-1on1-Joust
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 699 | 151 | 89 | 0 | 412 | - | 1.70 | 63% | 37% | 0:07 | |
| 688 | 125 | 100 | 0 | 400 | 13.5 cm | 1.25 | 56% | 35% | 0:06 | |
| Team Total | 1387 | 276 | 189 | 0 | 812 | 13.5 cm | 1.46 | 59% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 81 | ||
| 70 | ||
| 55 | ||
| 70 |
| Killer | Victim | |
|---|---|---|
| 43 | ||
| 54 | ||
| 46 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 8 | 2 | 3 | 5 kills | |||
| 21 | 9 | 5 | 4 | 5 kills | |||
| 14 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-1on1-Joust between Red and Blue Team, ending 13-5 in favour of Red Team.
The opening breakthrough came at 0:14 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 13 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 13-5.
-uh.StarzZz`- stood out as the main objective influence with 36 grabs, 9 captures, 32 returns, and an MVP score of 2392. localhero made the biggest clutch contribution, recording 19 close-save returns.
Objective ledger for the match: 146 grabs, 109 pickups, 18 captures, 2 solos, 6 assists, 237 flag kills, 47 covers, 0 seals, 126 returns, 65 mid returns, 61 clutch returns, and 0 cherry picks.
macz^ supplied the sharpest shooting numbers, finishing with 37% accuracy and 151 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: localhero produced 19 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 36% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 525 | 97 | 136 | 0 | 334 | - | 0.71 | 42% | 29% | 0:04 | |
| 484 | 92 | 140 | 0 | 356 | 36.0 cm | 0.66 | 40% | 28% | 0:04 | |
| Team Total | 1009 | 189 | 276 | 0 | 690 | 36.0 cm | 0.68 | 41% | 29% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 6 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 12 kills | ||||
| 5 | 2 | 11 kills | ||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 36 | 9 | 1 | 2 | 66 | 0/- | 738 | 19 | 14 | 22 | 0 | 32 | 14 | 2392 | |
| -🇬🇧 | Attacker | 35 | 4 | 4 | 0 | 72 | 0/- | 562 | 22 | 21 | 22 | 0 | 37 | 11 | 2004 | |
| -🇬🇧 | Attacker | 39 | 4 | 0 | 0 | 43 | 0/- | 437 | 39 | 4 | 8 | 0 | 24 | 17 | 1603 | |
| -🇬🇧 |
| Attacker |
| 36 |
| 1 |
| 1 |
| 0 |
| 56 |
| 0/- |
| 63 |
| 29 |
| 8 |
| 13 |
| 0 |
| 33 |
| 19 |
| 1367 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 18 | 21 | 21 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.46x rating shows it. You gave the enemy defence problems and backed it up with 4 caps from 35 grabs. You fought efficiently: 151-89 with a 1.70 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 2.45x rating shows it. Your grabs and running were a real strength, with 36 grabs turning into 9 caps and 2 solos. You fought efficiently: 125-100 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.80x. You carried real threat on attack, turning 36 grabs into 1 cap. I think survival was your main issue: 97-136 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.67x. You gave the enemy defence problems and backed it up with 4 caps from 39 grabs. I think survival was your main issue: 92-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |