Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Aug 2025, 21:34
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 300 | 201 | 126 | 0 | 453 | - | 1.60 | 61% | 47% | 0:07 | |
| 238 | 108 | 120 | 0 | 372 | 36.0 cm | 0.90 | 47% | 30% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 152 | ||
| 49 | ||
| 59 | ||
| 49 | ||
| 39 | ||
| 22 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 4 | 1 | 1 | 5 kills | |||
| 33 | 6 | 5 | 2 | 5 kills | |||
| 20 | 15 | 8 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:58 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 14:44, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-4.
-cide- stood out as the main objective influence with 12 grabs, 3 captures, 24 returns, and an MVP score of 1038. -MaDTeTa.PrT- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 60 grabs, 22 pickups, 7 captures, 0 solos, 9 assists, 75 flag kills, 41 covers, 0 seals, 53 returns, 50 mid returns, 3 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 47% accuracy and 201 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -MaDTeTa.PrT- finished with 21 lama score from 201 kills and 90 objective actions, which is the stats page politely asking what the plan was.
| 141 |
| 61 |
| 123 |
| 0 |
| 370 |
| 46.0 cm |
| 0.50 |
| 33% |
| 16% |
| 0:07 |
| Team Total | 679 | 370 | 369 | 0 | 1195 | 41.0 cm | 1.00 | 50% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 481 | 244 | 250 | 0 | 765 | 46.0 cm | 0.98 | 49% | 32% | 0:14 | |
| 184 | 125 | 120 | 0 | 383 | - | 1.04 | 51% | 33% | 0:07 | |
| Team Total | 665 | 369 | 370 | 0 | 1148 | 46.0 cm | 1.00 | 50% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 3 kills |
| 6 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 12 kills | ||||
| 4 | 9 kills | |||||
| 6 | 8 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 12 | 3 | 3 | 0 | 31 | 0/- | 0 | 11 | 19 | 24 | 0 | 24 | 0 | 1038 | |
| -🇵🇹 | Attacker | 19 | 0 | 1 | 0 | 13 | 0/- | 0 | 2 | 14 | 5 | 0 | 8 | 2 | 571 | |
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 20/5 | 0 | 4 | 5 | 14 | 0 | 14 | 0 | 549 | |
| -🇺🇸 | Attacker | 18 | 1 | 3 | 0 | 5 | 0/- | 0 | 2 | 2 | 3 | 0 | 3 | 0 | 390 | |
| -🇬🇧 | Attacker | 11 | 2 | 1 | 0 | 6 | 0/- | 0 | 3 | 1 | 4 | 0 | 4 | 1 | 333 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | - | - | 47 | 49 | 51 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 29 | 37 | 42 | 1 | Occasional lag spikes | ||
| 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.86x. Very strong flag running: you made 12 grabs count with 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. You kept looking for the flag with 19 grabs; now the aim is cleaner routes and better timing with cover. You fought efficiently: 201-126 with a 1.60 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.27x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your attacking runs had purpose, with 11 grabs leading to 2 caps. I think survival was your main issue: 61-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |