Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Sept 2025, 19:42
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 207 | 69 | 67 | 0 | 220 | - | 1.03 | 51% | 31% | 0:09 | |
| 194 | 89 | 58 | 0 | 233 | - | 1.53 | 61% | 38% | 0:11 | |
| 124 | 64 | 59 | 0 | 259 | 46.0 cm |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 7 | 2 | 3 kills | |||||
| 6 | 2 kills | ||||||
| 15 | 5 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-Bolt_vS0urCe between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 3:09 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:31, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-7.
-cide- stood out as the main objective influence with 10 grabs, 3 captures, 20 returns, and an MVP score of 637. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 52 grabs, 24 pickups, 9 captures, 1 solos, 8 assists, 67 flag kills, 37 covers, 19 seals, 43 returns, 0 mid returns, 4 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 38% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 1.08 |
| 52% |
| 25% |
| 0:11 |
| Team Total | 525 | 222 | 184 | 0 | 712 | 46.0 cm | 1.21 | 55% | 31% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 375 | 123 | 158 | 1 | 481 | 46.0 cm | 0.78 | 44% | 28% | 0:16 | |
| 175 | 61 | 64 | 0 | 169 | 20.3 cm | 0.95 | 49% | 36% | 0:10 | |
| Team Total | 550 | 184 | 222 | 1 | 650 | 33.1 cm | 0.83 | 45% | 28% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 2 |
| 1 |
| 4 kills |
| 8 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 1 | 9 kills | |||||
| 3 | 7 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 10 | 3 | 2 | 0 | 27 | 0/- | 0 | 12 | 14 | 0 | 0 | 20 | 3 | 637 | |
| -🇳🇱 | Defender | 1 | 2 | 0 | 0 | 0 | 20/5 | 0 | 2 | 3 | 0 | 0 | 14 | 1 | 365 | |
| -🇬🇧 | Attacker | 17 | 4 | 3 | 1 | 3 | 0/- | 0 | 5 | 5 | 0 | 0 | 3 | 0 | 323 | |
| -🇧🇪 | Attacker | 10 | 0 | 2 | 0 | 10 | 0/- | 0 | 4 | 8 | 0 | 0 | 5 | 0 | 320 | |
| -🇫🇷 | Attacker | 14 | 0 | 1 | 0 | 7 | 0/- | 0 | 1 | 7 | 0 | 0 | 1 | 0 | 220 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 34 | 37 | 40 | 0 | Variable ping | ||
| 25000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | ||
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 21 | 25 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.28x. Very strong flag running: you made 10 grabs count with 3 caps. I think survival was your main issue: 123-158 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. You fought efficiently: 89-58 with a 1.53 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 17 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |