Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Jul 2025, 22:44
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 322 | 101 | 106 | 0 | 318 | - | 0.95 | 49% | 35% | 0:06 |
| pho` | 183 | 97 | 127 | 0 | 297 | 20.3 cm | 0.76 | 43% | 37% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 15 | 5 | 1 | 2 | 5 kills | ||
| (FT)Swat | 26 | 11 | 2 | 3 | 5 kills | ||
| -uh.StarzZz`- | 14 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 0:25 when newut scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:38, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-9.
(FT)Swat stood out as the main objective influence with 0 grabs, 0 captures, 22 returns, and an MVP score of 947. JugzZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 79 grabs, 26 pickups, 12 captures, 4 solos, 4 assists, 92 flag kills, 57 covers, 0 seals, 66 returns, 55 mid returns, 11 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 41% accuracy and 158 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 154 |
| 64 |
| 114 |
| 0 |
| 282 |
| 46.0 cm |
| 0.56 |
| 36% |
| 23% |
| 0:05 |
| Team Total | 659 | 262 | 347 | 0 | 897 | 33.1 cm | 0.76 | 43% | 32% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 364 | 158 | 81 | 0 | 403 | - | 1.95 | 66% | 41% | 0:08 |
| newutFB | 214 | 101 | 87 | 0 | 260 | - | 1.16 | 54% | 39% | 0:07 |
| -uh.StarzZz`- | 203 | 88 | 94 | 0 | 266 | 13.5 cm | 0.94 | 48% | 36% | 0:07 |
| Team Total | 781 | 347 | 262 | 0 | 929 | 13.5 cm | 1.32 | 57% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 1 |
| 4 kills |
| JugzZz | 20 | 4 | 3 kills |
| -cide- | 6 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 1 | 10 kills | |||
| (FT)Swat | 7 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 8 kills | ||||
| pho` | 4 kills | |||||
| JugzZz | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Defender | 0 | 0 | 1 | 0 | 0 | 28/5 | 132 | 2 | 23 | 20 | 0 | 22 | 1 | 947 |
| - | JugzZz | Defender | 3 | 0 | 1 | 0 | 0 | 34/11 | 0 | 1 | 3 | 19 | 0 | 22 | 4 | 700 |
| - | -uh.StarzZz`- | Attacker | 28 | 5 | 0 | 1 | 5 | 0/- | 402 | 7 | 9 | 1 | 0 | 3 | 2 | 698 |
| - | newut | Attacker | 20 | 4 | 1 | 2 | 3 | 0/- | 365 | 8 | 12 | 2 | 0 | 2 | 1 | 676 |
| - | pho` | Attacker | 13 | 1 | 1 | 0 | 13 | 0/- | 159 | 5 | 9 | 8 | 0 | 10 | 1 | 475 |
| - | -cide- | Attacker | 15 | 2 | 0 | 1 | 9 | 0/- | 141 | 3 | 1 | 5 | 0 | 7 | 2 | 424 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Bumpy connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 101 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 42 | 42 | 43 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You put together a top-level game here and finished at 2.12x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| (FT)Swat | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.76x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 1 clutch return. You fought efficiently: 158-81 with a 1.95 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.41x. Your attacking play was strong, especially because you turned 20 grabs into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.40x. You carried real threat on attack, turning 28 grabs into 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 15 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 64-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 13 grabs into 1 cap. I think survival was your main issue: 97-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |