Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 21:54
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 259 | 108 | 81 | 0 | 308 | - | 1.33 | 57% | 35% | 0:08 |
| <{xan}>JoschdeFB | 238 | 129 | 63 | 0 | 320 | - | 2.05 | 67% | 41% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 19 | 5 | 2 | 6 | 5 kills | ||
| localhero | 14 | 5 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 11 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 7-1 in favour of Red Team.
The opening breakthrough came at 1:17 when <{xan}>Joschde scored for Red Team. Red Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:58, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-1.
<{xan}>Joschde stood out as the main objective influence with 24 grabs, 3 captures, 6 returns, and an MVP score of 567. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 32 pickups, 8 captures, 2 solos, 6 assists, 81 flag kills, 34 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 4 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 41% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: <{xan}>Joschde logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 190 |
| 76 |
| 83 |
| 0 |
| 266 |
| 36.0 cm |
| 0.92 |
| 48% |
| 30% |
| 0:07 |
| Team Total | 687 | 313 | 227 | 0 | 894 | 36.0 cm | 1.38 | 58% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 175 | 71 | 101 | 0 | 280 | 13.5 cm | 0.70 | 41% | 25% | 0:06 |
| Broken_Soul | 161 | 85 | 104 | 0 | 295 | 58.3 cm | 0.82 | 45% | 29% | 0:06 |
| -cide- | 134 | 71 | 108 | 0 | 287 | 46.0 cm | 0.66 | 40% | 25% | 0:06 |
| Team Total | 470 | 227 | 313 | 0 | 862 | 39.3 cm | 0.73 | 42% | 26% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 3 |
| 4 kills |
| -uh.StarzZz`- | 10 | 2 | 2 | 4 kills |
| -cide- | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 8 | 1 | 15 kills | |||
| localhero | 5 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Attacker | 24 | 3 | 2 | 1 | 11 | 0/- | 330 | 3 | 14 | 5 | 3 | 6 | 0 | 567 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 3 | 3 | 1 | 6 | 0/- | 350 | 8 | 7 | 2 | 1 | 4 | 2 | 567 |
| - | localhero | Defender | 0 | 1 | 0 | 0 | 0 | 24/10 | 20 | 2 | 9 | 11 | 0 | 11 | 1 | 533 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 15/1 | 0 | 1 | 2 | 9 | 0 | 10 | 2 | 396 |
| - | -cide- | Attacker | 17 | 0 | 1 | 0 | 12 | 0/- | 98 | 6 | 0 | 5 | 0 | 7 | 0 | 349 |
| - | Broken_Soul | Attacker | 6 | 1 | 0 | 0 | 13 | 0/- | 2 | 12 | 2 | 10 | 0 | 10 | 1 | 347 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 30 | 30 | 30 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 25 | 29 | 31 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.83x. Your attacking play was strong, especially because you turned 24 grabs into 3 caps and 1 solo. You fought efficiently: 129-63 with a 2.05 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.80x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 108-81 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.36x. You were dangerous with the flag: 10 grabs led to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. You ran the flag well and gave your team end product: 1 cap from 6 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 71-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. Your defensive timing was good: 9 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 71-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |