Unreal HeavenThe home of 2v2 and 3v3 iCTF2 May 2026, 23:47
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 331 | 143 | 107 | 0 | 610 | - | 1.34 | 57% | 31% | 127 | 67% | 0:06 |
| aMpEnergyFB | 180 | 93 | 92 | 0 | 622 | - | 1.01 | 50% | 21% | 78 | 60% | 0:07 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 12 | 5 | 1 | 5 kills | |||
| (FT)jmoney | 15 | 12 | 6 | 2 | 5 kills | ||
| pho` | 22 | 5 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-andACTION-VIII between Red and Blue Team, ending 3-11 in favour of Blue Team.
The opening breakthrough came at 1:16 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:20, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-11.
-cide- stood out as the main objective influence with 5 grabs, 5 captures, 14 returns, and an MVP score of 970. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 58 pickups, 14 captures, 0 solos, 20 assists, 114 flag kills, 63 covers, 0 seals, 56 returns, 48 mid returns, 8 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 34% accuracy and 94 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: aMpEnergy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 73 |
| 107 |
| 0 |
| 494 |
| - |
| 0.68 |
| 41% |
| 30% |
| 39 |
| 26% |
| 0:06 |
| Team Total | 679 | 309 | 306 | 0 | 1726 | - | 1.01 | 50% | 27% | - | - | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 325 | 120 | 106 | 0 | 643 | 20.3 cm | 1.13 | 53% | 29% | 100 | 54% | 0:06 |
| -cide- | 299 | 92 | 101 | 0 | 418 | 46.0 cm | 0.91 | 48% | 28% | 76 | 66% | 0:06 |
| -uh.StarzZz`- | 258 | 94 | 102 | 0 | 444 | 13.5 cm | 0.92 | 48% | 34% | 68 | 46% | 0:06 |
| Team Total | 882 | 306 | 309 | 0 | 1505 | 26.6 cm | 0.99 | 50% | 30% | - | - | 0:19 |
| 16 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 16 | 6 | 1 | 4 kills |
| newut | 10 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 7 kills | ||||
| (FT)jmoney | 4 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| aMpEnergy | 2 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| newut | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 5 | 5 | 5 | 0 | 17 | 0/- | 422 | 17 | 15 | 12 | 0 | 14 | 2 | 970 |
| - | pho` | Attacker | 12 | 3 | 4 | 0 | 22 | 0/- | 283 | 11 | 11 | 11 | 0 | 14 | 4 | 874 |
| - | -uh.StarzZz`- | Attacker | 14 | 3 | 6 | 0 | 18 | 0/- | 395 | 9 | 13 | 7 | 0 | 8 | 0 | 769 |
| - | (FT)jmoney | Attacker | 16 | 1 | 1 | 0 | 33 | 0/- | 101 | 8 | 9 | 11 | 0 | 13 | 2 | 613 |
| - | newut | Attacker | 8 | 2 | 1 | 0 | 12 | 0/- | 100 | 9 | 6 | 4 | 0 | 4 | 0 | 334 |
| - | aMpEnergy | Attacker | 15 | 0 | 3 | 0 | 12 | 0/- | 99 | 4 | 9 | 3 | 1 | 3 | 0 | 330 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 30000 | - | - | 95 | 95 | 96 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 98 | 0 | Minor variation | |
| aMpEnergy | 30000 | - | - | 102 | 102 | 103 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You played a really good game here and your 3.22x rating shows it. You carried real threat on attack, turning 12 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 2.39x. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.93x. You were dangerous with the flag: 5 grabs led to 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)jmoney | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.53x. Very strong flag running: you made 16 grabs count with 1 cap. You fought efficiently: 143-107 with a 1.34 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.43x. 15 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| newut | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 8 grabs leading to 2 caps. I think survival was your main issue: 73-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |