Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2025, 20:08
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 337 | 121 | 70 | 0 | 337 | - | 1.73 | 63% | 36% | 0:16 | |
| 258 | 78 | 97 | 0 | 267 | 46.0 cm | 0.80 | 45% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 5 | 2 | 2 | 5 kills | |||
| 14 | 5 | 1 | 1 | 5 kills | |||
| 22 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 0:34 when macz^ scored for Blue Team. Red Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 3 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 9-6.
BoSS~VanZke stood out as the main objective influence with 1 grab, 2 captures, 21 returns, and an MVP score of 904. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 81 grabs, 45 pickups, 15 captures, 5 solos, 14 assists, 111 flag kills, 55 covers, 0 seals, 65 returns, 55 mid returns, 10 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 36% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 191 |
| 71 |
| 92 |
| 0 |
| 295 |
| 13.5 cm |
| 0.77 |
| 44% |
| 25% |
| 0:07 |
| Team Total | 786 | 270 | 259 | 0 | 899 | 29.7 cm | 1.04 | 51% | 30% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 103 | 89 | 0 | 325 | 36.0 cm | 1.16 | 54% | 32% | 0:08 | |
| 231 | 96 | 81 | 0 | 279 | - | 1.19 | 54% | 34% | 0:08 | |
| 163 | 60 | 100 | 0 | 295 | 46.0 cm | 0.60 | 38% | 20% | 0:07 | |
| Team Total | 701 | 259 | 270 | 0 | 899 | 41.0 cm | 0.96 | 49% | 29% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 2 |
| 4 kills |
| 13 | 2 | 3 kills |
| 13 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 8 kills | |||||
| 4 | 8 kills | |||||
| 3 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇧🇪 | Defender | 1 | 2 | 2 | 0 | 0 | 35/13 | 148 | 8 | 14 | 20 | 0 | 21 | 0 | 904 | |
| -🇩🇪 | Attacker | 15 | 3 | 4 | 1 | 16 | 0/- | 377 | 6 | 8 | 9 | 0 | 12 | 3 | 855 | |
| -🇬🇧 | Attacker | 23 | 2 | 3 | 2 | 14 | 0/- | 436 | 10 | 5 | 7 | 0 | 9 | 1 | 690 | |
| -🇬🇧 | Attacker | 23 | 4 | 3 | 1 | 8 | 0/- | 375 | 8 | 7 | 3 | 0 | 3 | 1 | 642 | |
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 29/3 | 36 | 3 | 11 | 14 | 0 | 17 | 3 | 636 | |
| -🇬🇧 | Attacker | 18 | 2 | 2 | 1 | 9 | 0/- | 128 | 10 | 10 | 2 | 0 | 3 | 2 | 438 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 32 | 35 | 37 | 0 | Bumpy connection | ||
| 25000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 19 | 22 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.81x. Your attacking play was strong, especially because you turned 15 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.59x. Your attacking runs had purpose, with 23 grabs leading to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.54x. You helped keep the score under control with 14 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.31x. You helped keep the score under control with 20 mid returns. You fought efficiently: 121-70 with a 1.73 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.25x. Your flag work was one of your best areas, with 23 grabs producing 4 caps and 1 solo. I think survival was your main issue: 71-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 18 grabs count with 2 caps and 1 solo. I think survival was your main issue: 60-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |