Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 00:15
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 279 | 89 | 63 | 2 | 300 | - | 1.41 | 58% | 31% | 0:10 |
| localhero | 209 | 82 | 60 | 0 | 290 | - | 1.37 | 58% | 28% | 0:11 |
| newut |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 11 | 3 | 1 | 4 kills | |||
| newut | 13 | 1 | 1 | 4 kills | |||
| localhero | 11 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe between Red and Blue Team, ending 11-2 in favour of Red Team.
The opening breakthrough came at 1:01 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 11 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with newut finishing for Red Team. That score set the closing shape of the match at 11-2.
macz^ stood out as the main objective influence with 18 grabs, 6 captures, 6 returns, and an MVP score of 861. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 21 pickups, 13 captures, 7 solos, 5 assists, 65 flag kills, 40 covers, 21 seals, 44 returns, 0 mid returns, 6 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 34% accuracy and 70 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 199 |
| 70 |
| 45 |
| 0 |
| 207 |
| - |
| 1.56 |
| 61% |
| 34% |
| 0:14 |
| Team Total | 687 | 241 | 168 | 2 | 797 | - | 1.43 | 59% | 31% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 199 | 53 | 105 | 0 | 207 | 58.3 cm | 0.50 | 34% | 26% | 0:06 |
| -cide- | 144 | 71 | 72 | 0 | 246 | 46.0 cm | 0.99 | 50% | 29% | 0:09 |
| Oniro!FB | 95 | 44 | 64 | 0 | 282 | - | 0.69 | 41% | 18% | 0:10 |
| Team Total | 438 | 168 | 241 | 0 | 735 | 52.1 cm | 0.70 | 41% | 24% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 8 | 2 kills |
| Oniro! | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 5 | 9 kills | ||||
| newut | 2 | 6 kills | ||||
| localhero | 4 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| Oniro! | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 18 | 6 | 2 | 5 | 13 | 0/- | 614 | 5 | 9 | 0 | 0 | 6 | 1 | 861 |
| - | newut | Attacker | 12 | 4 | 1 | 2 | 5 | 0/- | 455 | 5 | 8 | 0 | 0 | 4 | 0 | 637 |
| - | localhero | Defender | 2 | 1 | 0 | 0 | 0 | 15/3 | 32 | 1 | 11 | 0 | 0 | 13 | 0 | 362 |
| - | Broken_Soul | Defender | 0 | 1 | 0 | 0 | 0 | 20/6 | 21 | 3 | 3 | 0 | 0 | 11 | 2 | 310 |
| - | Oniro! | Attacker | 17 | 0 | 1 | 0 | 4 | 0/- | 90 | 2 | 4 | 0 | 0 | 4 | 2 | 232 |
| - | -cide- | Attacker | 8 | 1 | 1 | 0 | 8 | 0/- | 89 | 5 | 5 | 0 | 0 | 6 | 1 | 229 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| macz^ | 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 98 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 29 | 31 | 32 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| Oniro! | 30000 | - | - | 222 | 223 | 225 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.37x. Very strong flag running: you made 18 grabs count with 6 caps and 5 solos. You fought efficiently: 89-63 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.48x. Excellent flag running from you: 12 grabs became 4 caps and 2 solos. You fought efficiently: 70-45 with a 1.56 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.42x. As a defender, you were busy around the flag with 15 defensive flag kills and 13 returns. You fought efficiently: 82-60 with a 1.37 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Defender | I think this was a good step up from your normal game, with a 1.15x rating. Your defensive timing was good: 2 clutch returns cut off runs at important moments. I think survival was your main issue: 53-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 8 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Oniro! | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 44-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |