Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2026, 22:33
CTF-UH-Furious-v5a
Furious
Red
Winner| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 232 | 84 | 57 | 0 | 344 | 19.6 cm | 1.47 | 60% | 31% | 0:11 |
| -uh.StarzZz`- | 228 | 85 | 52 | 0 | 224 | 13.5 cm | 1.63 | 62% | 40% | 0:12 |
| -cide- | 156 | 72 | 70 | 0 | 252 | 46.0 cm | 1.03 | 51% | 30% | 0:09 |
| Team Total | 616 | 241 | 179 | 0 | 820 | 26.4 cm | 1.35 | 57% | 33% | 0:34 |
Blue
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 167 | 63 | 85 | 0 | 283 | 36.0 cm | 0.74 | 43% | 31% | 0:07 |
| pho` | 134 | 77 | 86 | 0 | 207 | 20.3 cm | 0.90 | 47% | 37% | 0:07 |
| ROSE | 105 | 39 | 70 | 1 | 233 | - | 0.56 | 35% | 22% | 0:09 |
| Team Total | 406 | 179 | 241 | 1 | 723 | 28.1 cm | 0.74 | 43% | 30% | 0:25 |
CTF MVP
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 13 | tono | Attacker | 14 | 4 | 6 | 3 | 4 | 0/- | 622 | 6 | 10 | 1 | 0 | 3 | 0 | 800 |
| 3 | -cide- | Attacker | 15 | 4 | 2 | 1 | 3 | 0/- | 319 | 7 | 10 | 0 | 0 | 1 | 0 | 494 |
| 1 | -uh.StarzZz`- | Defender | 0 | 3 | 0 | 0 | 0 | 15/2 | 159 | 4 | 11 | 0 | 0 | 12 | 1 | 471 |
| - | ROSE | Attacker | 9 | 1 | 1 | 1 | 6 | 0/- | 167 | 1 | 3 | 0 | 0 | 1 | 2 | 334 |
| 4 | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 21/8 | 41 | 2 | 0 | 3 | 0 | 12 | 0 | 297 |
| 2 | pho` | Attacker | 10 | 1 | 1 | 0 | 8 | 0/- | 92 | 3 | 3 | 2 | 0 | 5 | 0 | 261 |
Team Balance
Red versus Blue balance for this match only.
Player Performance Graph
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Zoom GraphShowHide
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
Kills Matchup
Killer and victim pairings by team.
CTF Team Score
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 2 | 1 | 4 kills | |||
| tono | 13 | 4 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 5 | 2 | 1 | 4 kills | |||
| pho` | 16 | 3 | 3 kills | ||||
| -cide- | 11 | 4 | 3 kills | ||||
| ROSE | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| tono | 5 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| ROSE | 4 kills |
Connection
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| tono | 25000 | 250 | 144Hz | 78 | 83 | 88 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 26 | 30 | 0 | Variable ping | |
| ROSE | 12000 | 0 | 0Hz | 293 | 296 | 332 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 25000 | 0 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection |
Player Performance
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Match Report
Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:23 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:28, with -cide- finishing for Red Team. That score set the closing shape of the match at 11-3.
tono stood out as the main objective influence with 14 grabs, 4 captures, 3 returns, and an MVP score of 800. ROSE made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 23 pickups, 14 captures, 5 solos, 10 assists, 57 flag kills, 37 covers, 11 seals, 34 returns, 6 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 85 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ROSE produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.