Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Aug 2025, 22:26
|-Vp-| FragWhoreArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 242 | 189 | 119 | 0 | 615 | - | 1.59 | 61% | 32% | 0:08 |
| newut | 211 | 158 | 141 | 0 | 564 | - | 1.12 | 53% | 28% | 0:07 |
| localhero | 205 | 150 | 151 | 0 | 502 | - | 0.99 | 50% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 26 | 9 | 6 | 4 | 5 kills | ||
| <{xan}>Joschde | 37 | 11 | 3 | 2 | 5 kills | ||
| localhero | 20 | 14 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 4v3 Instagib CTF took place on CTF-(Vp)FragWhorE between Red and Blue Team, ending 0-1 in favour of Blue Team.
The opening breakthrough came at 10:52 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established.
Yotaka stood out as the main objective influence with 1 grab, 0 captures, 7 returns, and an MVP score of 578. Yotaka made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 42 grabs, 48 pickups, 1 captures, 0 solos, 3 assists, 89 flag kills, 29 covers, 0 seals, 39 returns, 38 mid returns, 1 clutch returns, and 0 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 32% accuracy and 200 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: <{xan}>Joschde finished with 133 lama score from 189 kills and 28 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:06 |
| Broken_Soul | 146 | 93 | 138 | 0 | 416 | 58.3 cm | 0.67 | 40% | 22% | 0:07 |
| Team Total | 804 | 590 | 549 | 0 | 2097 | 58.3 cm | 1.07 | 52% | 29% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 323 | 200 | 139 | 0 | 626 | - | 1.44 | 59% | 32% | 0:07 |
| -cide-FB | 299 | 225 | 296 | 0 | 1028 | 46.0 cm | 0.76 | 43% | 23% | 0:13 |
| Cassie` | 184 | 124 | 155 | 0 | 608 | - | 0.80 | 44% | 21% | 0:06 |
| Team Total | 806 | 549 | 590 | 0 | 2262 | 46.0 cm | 0.93 | 48% | 25% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 3 |
| 4 kills |
| -cide- | 30 | 5 | 3 | 1 | 5 kills |
| newut | 20 | 7 | 5 | 1 | 5 kills |
| Broken_Soul | 10 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 6 | 2 | 12 kills | |||
| <{xan}>Joschde | 7 | 9 kills | ||||
| localhero | 3 | 8 kills | ||||
| Cassie` | 1 | 8 kills | ||||
| -cide- | 1 | 6 kills | ||||
| newut | 5 | 6 kills | ||||
| Broken_Soul | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Yotaka | Defender | 1 | 0 | 1 | 0 | 0 | 22/4 | 0 | 3 | 6 | 6 | 0 | 7 | 1 | 578 |
| - | -cide- | Attacker | 12 | 1 | 1 | 0 | 12 | 0/- | 0 | 18 | 3 | 9 | 0 | 9 | 0 | 549 |
| - | Cassie` | Attacker | 6 | 0 | 1 | 0 | 14 | 0/- | 0 | 2 | 3 | 6 | 0 | 6 | 0 | 378 |
| - | newut | Attacker | 7 | 0 | 0 | 0 | 9 | 0/- | 0 | 10 | 6 | 4 | 0 | 4 | 0 | 345 |
| - | localhero | Attacker | 4 | 0 | 0 | 0 | 12 | 0/- | 0 | 6 | 4 | 2 | 0 | 2 | 0 | 316 |
| - | <{xan}>Joschde | Attacker | 5 | 0 | 0 | 0 | 12 | 0/- | 0 | 2 | 5 | 5 | 0 | 5 | 0 | 294 |
| - | Broken_Soul | Attacker | 7 | 0 | 0 | 0 | 8 | 0/- | 0 | 7 | 2 | 6 | 0 | 6 | 0 | 289 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| <{xan}>Joschde | 30000 | - | - | 29 | 30 | 30 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 24 | 31 | 0 | Sawtooth variation | |
| Yotaka | 30000 | - | - | 33 | 36 | 41 | 0 | Sawtooth variation | |
| Cassie` | 25000 | 480 | 480Hz | 12 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.83x. You carried real threat on attack, turning 12 grabs into 1 cap. I think survival was your main issue: 225-296 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Godlike | Defender | You had a huge game and played well above your usual level at 1.69x. You helped keep the score under control with 6 mid returns and 1 clutch return. You fought efficiently: 200-139 with a 1.44 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| Cassie` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.25x. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.17x. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| <{xan}>Joschde | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 189-119 with a 1.59 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 93-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |