Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jul 2025, 13:54
CTF-1on1-Joust
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 813 | 108 | 107 | 0 | 295 | 36.0 cm | 1.01 | 50% | 37% | 0:06 | |
| Team Total | 813 | 108 | 107 | 0 | 295 | 36.0 cm | 1.01 | 50% | 37% | 0:06 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 108 |
| Killer | Victim | |
|---|---|---|
| 107 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 4 | 2 | 4 kills | ||||
| 10 | 5 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 |
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Generated from the match events and player statistics.
A tight game of 1v1 Instagib CTF took place on CTF-1on1-Joust between Red and Blue Team, ending 19-18 in favour of Red Team.
The opening breakthrough came at 0:07 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 19 of the 37 captures. Momentum changed hands 3 times as the scoreline developed. 37 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 19-18.
-cide- made the biggest clutch contribution, recording 23 close-save returns.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 108 kills.
Clutch desk: -cide- produced 23 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| 864 | 107 | 108 | 3 | 307 | 46.0 cm | 0.99 | 49% | 35% | 0:06 | |
| Team Total | 864 | 107 | 108 | 3 | 307 | 46.0 cm | 0.99 | 50% | 35% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 kills |
| 4 | 7 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 864 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 813 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 35 | 36 | 37 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.01x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.75x rating shows it. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |