Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Mar 2026, 01:18
Malevolence
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 73 | 73 | 36 | 0 | 172 | 20.3 cm | 2.03 | 67% | 42% | 0:18 |
| Zo-^ | 54 | 54 | 44 | 0 | 143 | - | 1.23 | 55% | 38% | 0:14 |
| Broken_Soul | 41 | 41 | 57 | 0 | 133 | 58.3 cm | 0.72 | 42% | 31% | 0:11 |
| StealthFB | 39 | 39 | 70 | 0 | 133 | 82.4 cm | 0.56 | 36% | 29% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 8 | 1 | 4 kills | ||||
| Zo-^ | 9 | 2 kills | |||||
| Broken_Soul | 1 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Malevolence, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 73 score, 73 kills, and 67% efficiency.
pho` led the fragging pace with 73 kills.
pho` posted the best accuracy at 42%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 42% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 3 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 7 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| Stealth | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 33 | 35 | 37 | 0 | Minor variation | |
| Stealth | - | - | - | 49 | 50 | 50 | 0 | Good connection | |
| Broken_Soul | - | - | - | 21 | 21 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.31x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 67% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Zo-^ | Stable | Combat | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Broken_Soul | Struggling | Combat | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. The frag count was there, but you had to spend too many lives to get it. The 41-57 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Stealth | Feeding | Combat | You had a rough game at 0.65x, so I think your goal should be to simplify and rebuild from safer plays. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 36% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |