Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 18:14
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 317 | 126 | 120 | 0 | 391 | - | 1.05 | 51% | 32% | 0:05 | |
| 277 | 113 | 118 | 0 | 404 | - | 0.96 | 49% | 28% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 7 | 2 | 9 | 5 kills | |||
| 11 | 3 | 1 | 1 | 5 kills | |||
| 18 | 7 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 2:36 when -GoDeYe.PrT- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:59, with silent finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-11.
-GoDeYe.PrT- stood out as the main objective influence with 15 grabs, 4 captures, 21 returns, and an MVP score of 1223. -GoDeYe.PrT- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 94 grabs, 60 pickups, 17 captures, 4 solos, 14 assists, 137 flag kills, 102 covers, 0 seals, 77 returns, 57 mid returns, 20 clutch returns, and 0 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 43% accuracy and 170 kills.
Banter read: -GoDeYe.PrT- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: -GoDeYe.PrT- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 271 |
| 110 |
| 118 |
| 0 |
| 356 |
| 13.5 cm |
| 0.93 |
| 48% |
| 33% |
| 0:05 |
| Team Total | 865 | 349 | 356 | 0 | 1151 | 13.5 cm | 0.98 | 50% | 31% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 498 | 170 | 114 | 0 | 395 | - | 1.49 | 60% | 43% | 0:05 | |
| 306 | 99 | 127 | 0 | 325 | 58.3 cm | 0.78 | 44% | 31% | 0:05 | |
| 294 | 87 | 108 | 0 | 366 | - | 0.81 | 45% | 24% | 0:06 | |
| Team Total | 1098 | 356 | 349 | 0 | 1086 | 58.3 cm | 1.02 | 50% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 5 |
| 2 |
| 4 kills |
| 16 | 11 | 3 | 1 | 5 kills |
| 16 | 3 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 9 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇵🇹 | Attacker | 15 | 4 | 4 | 0 | 38 | 0/- | 416 | 12 | 22 | 11 | 0 | 21 | 6 | 1223 | |
| -🇳🇱 | Attacker | 17 | 4 | 3 | 1 | 17 | 0/- | 429 | 11 | 19 | 11 | 0 | 13 | 5 | 974 | |
| -🇬🇧 | Attacker | 12 | 3 | 2 | 1 | 16 | 0/- | 256 | 10 | 17 | 7 | 0 | 10 | 4 | 841 | |
| -🇬🇧 | Attacker | 25 | 2 | 2 | 1 | 15 | 0/- | 250 | 8 | 12 | 8 | 0 | 10 | 4 | 760 | |
| -🇳🇱 | Attacker | 10 | 3 | 1 | 1 | 23 | 0/- | 276 | 10 | 17 | 10 | 0 | 11 | 1 | 743 | |
| -🇬🇧 | Attacker | 15 | 1 | 2 | 0 | 28 | 0/- | 74 | 9 | 15 | 10 | 0 | 12 | 0 | 547 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 23 | 24 | 27 | 0 | Sawtooth variation | ||
| 30000 | - | - | 39 | 39 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.37x. Excellent flag running from you: 15 grabs became 4 caps. You fought efficiently: 170-114 with a 1.49 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.98x. Your attacking runs had purpose, with 17 grabs leading to 4 caps and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.69x. Excellent flag running from you: 10 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.64x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps and 1 solo. I think survival was your main issue: 99-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. Your grabs and running were a real strength, with 25 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.37x. Excellent flag running from you: 15 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |