Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Aug 2026, 19:00
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 549 | 131 | 93 | 0 | 351 | - | 1.41 | 58% | 38% | 0:17 | |
| 436 | 114 | 120 | 0 | 299 | 13.5 cm | 0.95 | 49% | 38% | 0:06 | |
| Team Total | 985 | 245 | 213 | 0 | 650 | 13.5 cm | 1.15 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 6 | 1 | 3 | 5 kills | |||
| 14 | 7 | 1 | 1 | 5 kills | |||
| 13 | 5 | 5 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 24-22 in favour of Red Team.
The opening breakthrough came at 0:17 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 24 of the 46 captures. The scoring pattern stayed relatively stable once the first lead was established. 35 captures were completed solo.
The final capture arrived at 10:55, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 24-22.
=oZ`Mac= stood out as the main objective influence with 25 grabs, 10 captures, 25 returns, and an MVP score of 2038. =oZ`Mac= anchored the recovery work with 25 total returns.
Objective ledger for the match: 126 grabs, 40 pickups, 46 captures, 26 solos, 11 assists, 119 flag kills, 59 covers, 0 seals, 80 returns, 80 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 48 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 25 | 10 | 3 | 8 | 40 | 0/- | 1161 | 6 | 20 | 25 | 0 | 25 | 0 | 2038 | |
| -🇩🇪 | Attacker | 25 | 9 | 4 | 4 | 31 | 0/- | 1058 | 12 | 17 | 22 | 0 | 22 | 0 | 1930 | |
| -🇩🇪 | Attacker | 36 | 13 | 3 | 4 | 26 | 0/- | 1142 | 12 | 11 | 19 | 0 | 19 | 0 | 1918 | |
| -🇬🇧 | Attacker | 40 | 14 | 1 | 10 | 22 | 0/- | 1239 | 10 | 11 | 14 | 0 | 14 | 0 | 1776 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.21x. You gave the enemy defence problems and backed it up with 10 caps and 8 solos from 25 grabs. You fought efficiently: 131-93 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.09x. Your flag work was one of your best areas, with 25 grabs producing 9 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.07x. Your attacking runs had purpose, with 36 grabs leading to 13 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.93x. Your attacking play was strong, especially because you turned 40 grabs into 14 caps and 10 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| 53% |
| 38% |
| 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 463 | 106 | 126 | 1 | 323 | 46.0 cm | 0.84 | 45% | 33% | 0:05 | |
| 434 | 107 | 119 | 0 | 306 | - | 0.90 | 47% | 35% | 0:06 | |
| Team Total | 897 | 213 | 245 | 1 | 629 | 46.0 cm | 0.87 | 47% | 34% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 1 | 12 kills | ||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | - | - | 38 | 39 | 42 | 0 | Minor variation | ||
| 25000 | - | - | 48 | 86 | 875 | 1 | Occasional lag spikes | ||
| 25000 | 360 | 240Hz | 24 | 42 | 68 | 6 | Unstable spikes |