12 Jul 2026, 14:39
Cybrosis (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| M0struoso | 50 | 50 | 26 | 0 | 142 | - | 1.92 | 66% | 35% | 0:22 |
| chroot@tossy3 | 47 | 49 | 24 | 2 | 146 | - | 2.04 | 65% | 34% | 0:24 |
| BenjyFB | 8 | 8 | 40 | 0 | 112 | - | 0.20 | 17% | 7% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 3 | 3 | 3 kills | ||||
| M0struoso | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 5 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Cybrosis.unr, with 3 active players recorded in the report.
M0struoso produced the strongest overall performance, finishing with 50 score, 50 kills, and 66% efficiency.
M0struoso led the fragging pace with 50 kills.
M0struoso posted the best accuracy at 35%.
Banter read: M0struoso made the table look personal with 50 score and 66% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| 7 kills |
| M0struoso | 2 | 7 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Benjy | 20000 | - | - | 35 | 40 | 44 | 0 | Bumpy connection | |
| M0struoso | 20000 | - | - | 41 | 42 | 43 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| M0struoso | Godlike | Combat | Great game, this was a really strong performance from you at 1.35x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 66% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| chroot@tossy3 | Dominating | Combat | You gave your team a strong contribution and finished at 1.17x. You gave your team strong combat value, especially because your kills came with good efficiency. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Benjy | Feeding | Combat | This was a hard outing for you at 0.22x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 17% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |