Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 21:52
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 256 | 111 | 125 | 0 | 307 | 36.0 cm | 0.89 | 47% | 39% | 0:05 | |
| 242 | 161 | 105 | 0 | 359 | - | 1.53 | 61% | 46% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 7 | 7 | 4 | 5 kills | |||
| 20 | 5 | 2 | 1 | 5 kills | |||
| 8 | 6 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:41 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:36, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 3-4.
pho` stood out as the main objective influence with 11 grabs, 1 capture, 16 returns, and an MVP score of 462. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 67 grabs, 37 pickups, 7 captures, 1 solos, 8 assists, 97 flag kills, 48 covers, 2 seals, 60 returns, 0 mid returns, 4 clutch returns, and 3 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 46% accuracy and 161 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: (FT)Swat logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 167 |
| 85 |
| 120 |
| 0 |
| 289 |
| 58.3 cm |
| 0.71 |
| 41% |
| 30% |
| 0:05 |
| Team Total | 665 | 357 | 350 | 0 | 955 | 47.1 cm | 1.02 | 50% | 39% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 268 | 131 | 120 | 0 | 317 | 20.3 cm | 1.09 | 52% | 41% | 0:05 | |
| 213 | 114 | 122 | 0 | 343 | 13.5 cm | 0.93 | 48% | 36% | 0:05 | |
| 191 | 105 | 115 | 0 | 337 | 46.0 cm | 0.91 | 48% | 31% | 0:05 | |
| Team Total | 672 | 350 | 357 | 0 | 997 | 26.6 cm | 0.98 | 50% | 36% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 7 |
| 4 |
| 3 |
| 5 kills |
| 11 | 3 | 2 | 4 | 5 kills |
| 9 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 9 | 9 kills | |||||
| 2 | 7 kills | |||||
| 1 | 7 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 11 | 1 | 2 | 0 | 26 | 0/- | 198 | 5 | 3 | 0 | 1 | 16 | 1 | 462 | |
| -🇬🇧 | Attacker | 10 | 2 | 0 | 1 | 24 | 0/- | 143 | 7 | 7 | 0 | 0 | 9 | 2 | 429 | |
| -🇬🇧 | Attacker | 7 | 2 | 1 | 0 | 12 | 0/- | 129 | 7 | 9 | 0 | 0 | 8 | 0 | 348 | |
| -🇬🇧 | Attacker | 9 | 1 | 0 | 0 | 12 | 0/- | 50 | 5 | 6 | 0 | 0 | 7 | 1 | 267 | |
| -🇭🇺 | Attacker | 18 | 0 | 2 | 0 | 12 | 0/- | 106 | 3 | 12 | 0 | 2 | 10 | 0 | 254 | |
| -🇩🇪 | Attacker | 12 | 1 | 3 | 0 | 11 | 0/- | 73 | 10 | 11 | 0 | 0 | 10 | 0 | 247 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.43x. You carried real threat on attack, turning 11 grabs into 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.42x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.27x. Your grabs and running were a real strength, with 12 grabs turning into 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.19x. Very strong flag running: you made 7 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. 18 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 161-105 with a 1.53 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 9 grabs into 1 cap. I think survival was your main issue: 85-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 40 | 41 | 43 | 0 | Minor variation | ||
| 35000 | - | - | 13 | 14 | 21 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 25 | 27 | 35 | 0 | Variable ping | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |