Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Oct 2025, 20:00
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 279 | 114 | 102 | 0 | 301 | 20.3 cm | 1.12 | 53% | 38% | 0:06 |
| ownageFB | 207 | 98 | 96 | 0 | 308 | - | 1.02 | 51% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ruthless | 18 | 7 | 3 | 2 | 5 kills | ||
| pho` | 15 | 6 | 1 | 4 kills | |||
| -uh.StarzZz`- | 12 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 1:10 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:30, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 4-7.
ruthless stood out as the main objective influence with 1 grab, 0 captures, 17 returns, and an MVP score of 717. ruthless made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 74 grabs, 31 pickups, 11 captures, 5 solos, 7 assists, 94 flag kills, 32 covers, 0 seals, 63 returns, 52 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ruthless produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 81 |
| 98 |
| 1 |
| 342 |
| 36.0 cm |
| 0.83 |
| 45% |
| 30% |
| 0:07 |
| Team Total | 653 | 293 | 296 | 1 | 951 | 28.1 cm | 0.99 | 50% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ruthless | 308 | 132 | 72 | 0 | 443 | - | 1.83 | 65% | 35% | 0:09 |
| -cide- | 212 | 80 | 107 | 0 | 253 | 46.0 cm | 0.75 | 43% | 32% | 0:06 |
| -uh.StarzZz`- | 182 | 84 | 114 | 0 | 284 | 13.5 cm | 0.74 | 42% | 32% | 0:06 |
| Team Total | 702 | 296 | 293 | 0 | 980 | 29.7 cm | 1.01 | 50% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 8 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 13 | 1 | 1 | 4 kills |
| -cide- | 12 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ruthless | 10 | 8 kills | ||||
| pho` | 2 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| ownage | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ruthless | Defender | 1 | 0 | 1 | 0 | 0 | 30/7 | 0 | 1 | 2 | 11 | 0 | 17 | 4 | 717 |
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 25/7 | 43 | 4 | 6 | 21 | 0 | 22 | 1 | 670 |
| - | -cide- | Attacker | 21 | 3 | 2 | 2 | 10 | 0/- | 337 | 6 | 5 | 5 | 0 | 6 | 3 | 662 |
| - | -uh.StarzZz`- | Attacker | 19 | 4 | 0 | 2 | 7 | 0/- | 363 | 6 | 5 | 6 | 0 | 6 | 0 | 622 |
| - | ownage | Attacker | 16 | 0 | 3 | 0 | 12 | 0/- | 200 | 7 | 9 | 5 | 0 | 6 | 2 | 542 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 3 | 1 | 1 | 10 | 0/- | 157 | 7 | 5 | 4 | 0 | 6 | 1 | 388 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 8 | 10 | 12 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| ownage | 30000 | - | - | 87 | 90 | 94 | 0 | Minor variation | |
| ruthless | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 19 | 0 | Rhythmic fluctuation | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ruthless | Godlike | Defender | Well played, this was a fantastic performance at 1.82x. You helped keep the score under control with 11 mid returns and 4 clutch returns. You fought efficiently: 132-72 with a 1.83 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.52x. You helped keep the score under control with 21 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.50x. You looked dangerous whenever you got the flag, and 21 grabs led to 3 caps and 2 solos. I think survival was your main issue: 80-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. You carried real threat on attack, turning 19 grabs into 4 caps and 2 solos. I think survival was your main issue: 84-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.24x. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 3 caps and 1 solo from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |