Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2026, 16:19
Deck 16 (Unreal)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3FB | 50 | 50 | 21 | 0 | 133 | - | 2.38 | 70% | 38% | 0:20 |
| jt | 38 | 39 | 20 | 1 | 129 | - | 1.95 | 65% | 30% | 0:21 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 5 | 2 | 3 kills | ||||
| jt | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 3 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16.unr, with 2 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 50 kills, and 70% efficiency.
chroot@tossy3 led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 38%.
Banter read: chroot@tossy3 made the table look personal with 50 score and 70% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| 9 kills |
| jt | 3 | 7 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.19x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 70% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| jt | Struggling | Combat | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You gave your team strong combat value, especially because your kills came with good efficiency. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| jt | 25000 | 0 | 0Hz | 15 | 16 | 16 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 32 | 33 | 35 | 0 | Minor variation |