Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Sept 2026, 00:52
CTF-Hunter-v3
Hunter
Red
Winner| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ottoFB | 365 | 161 | 91 | 0 | 455 | - | 1.77 | 64% | 35% | 0:07 |
| _-=Pr3dazZz=- | 221 | 87 | 95 | 0 | 323 | 36.0 cm | 0.92 | 48% | 29% | 0:06 |
| aMpEnergy | 139 | 65 | 94 | 1 | 330 | - | 0.69 | 41% | 20% | 0:07 |
| Team Total | 725 | 313 | 280 | 1 | 1108 | 36.0 cm | 1.12 | 53% | 29% | 0:21 |
Blue
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 300 | 128 | 109 | 0 | 380 | 46.0 cm | 1.17 | 54% | 34% | 0:06 |
| newut | 217 | 97 | 98 | 0 | 369 | - | 0.99 | 50% | 28% | 0:06 |
| ROSE | 178 | 55 | 106 | 0 | 260 | - | 0.52 | 34% | 21% | 0:06 |
| Team Total | 695 | 280 | 313 | 0 | 1009 | 46.0 cm | 0.89 | 47% | 29% | 0:19 |
CTF MVP
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | otto | Attacker | 13 | 2 | 1 | 0 | 26 | 0/- | 183 | 3 | 14 | 12 | 1 | 15 | 4 | 815 |
| 3 | -cide- | Attacker | 9 | 3 | 0 | 1 | 29 | 0/- | 167 | 11 | 4 | 12 | 0 | 15 | 1 | 647 |
| 4 | _-=Pr3dazZz=- | Attacker | 12 | 2 | 2 | 1 | 15 | 0/- | 331 | 19 | 9 | 5 | 0 | 7 | 0 | 624 |
| 5 | newut | Attacker | 13 | 1 | 1 | 0 | 13 | 0/- | 87 | 5 | 16 | 5 | 0 | 6 | 2 | 464 |
| - | ROSE | Attacker | 9 | 0 | 2 | 0 | 15 | 0/- | 147 | 7 | 0 | 4 | 1 | 6 | 3 | 449 |
| 20 | aMpEnergy | Attacker | 8 | 2 | 0 | 1 | 9 | 0/- | 86 | 9 | 3 | 5 | 0 | 5 | 1 | 378 |
Team Balance
Red versus Blue balance for this match only.
Player Performance Graph
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Zoom GraphShowHide
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
Kills Matchup
Killer and victim pairings by team.
CTF Team Score
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 21 | 6 | 3 | 2 | 5 kills | ||
| otto | 27 | 12 | 1 | 4 | 5 kills | ||
| ROSE | 4 | 2 | 1 | 4 kills | |||
| aMpEnergy | 8 | 2 | 1 | 1 | 5 kills | ||
| newut | 16 | 6 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 16 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 8 kills | ||||
| otto | 7 | 7 kills | ||||
| ROSE | 1 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Connection
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 25000 | 0 | 498Hz | 13 | 14 | 14 | 0 | Good connection | |
| otto | 25000 | - | - | 30 | 33 | 37 | 0 | Rhythmic fluctuation | |
| aMpEnergy | 20000 | - | - | 101 | 104 | 106 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 30 | 0 | Sawtooth variation | |
| ROSE | 12000 | 0 | 0Hz | 271 | 273 | 276 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 101 | 111 | 277 | 1 | Occasional lag spikes |
Player Performance
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Match Report
Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:30 when newut scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:50, with -cide- finishing for Blue Team. That score set the closing shape of the match at 6-4.
otto stood out as the main objective influence with 13 grabs, 2 captures, 15 returns, and an MVP score of 815. otto made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 64 grabs, 54 pickups, 10 captures, 3 solos, 6 assists, 107 flag kills, 46 covers, 0 seals, 54 returns, 43 mid returns, 11 clutch returns, and 2 cherry picks.
otto supplied the sharpest shooting numbers, finishing with 35% accuracy and 161 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: otto logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.