8 May 2026, 22:44
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 310 | 118 | 132 | 0 | 647 | 20.3 cm | 0.89 | 47% | 28% | 92 | 51% | 0:04 |
| -uh.StarzZz`- | 283 | 89 | 122 | 0 | 472 | 13.5 cm | 0.73 | 42% | 30% | 69 | 48% | 0:05 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 16 | 10 | 8 | 9 | 5 kills | ||
| PeRcH72 | 17 | 5 | 3 | 1 | 5 kills | ||
| pho` | 21 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-andACTION-VIII between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:17 when pho` scored for Red Team. Blue Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:29, with saxon finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-8.
saxon stood out as the main objective influence with 20 grabs, 2 captures, 13 returns, and an MVP score of 753. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 71 grabs, 57 pickups, 12 captures, 2 solos, 13 assists, 116 flag kills, 79 covers, 0 seals, 58 returns, 51 mid returns, 7 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 188 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 36 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: aMpEnergy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| aMpEnergy | 194 | 67 | 114 | 0 | 452 | - | 0.59 | 37% | 19% | 52 | 61% | 0:05 |
| Team Total | 787 | 274 | 368 | 0 | 1571 | 16.9 cm | 0.74 | 43% | 26% | - | - | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 365 | 188 | 82 | 1 | 518 | - | 2.29 | 69% | 45% | 152 | 65% | 0:08 |
| -cide- | 228 | 79 | 100 | 0 | 406 | 46.0 cm | 0.79 | 44% | 31% | 65 | 52% | 0:06 |
| PeRcH72FB | 222 | 101 | 92 | 0 | 663 | - | 1.10 | 52% | 26% | 64 | 38% | 0:07 |
| Team Total | 815 | 368 | 274 | 1 | 1587 | 46.0 cm | 1.34 | 57% | 33% | - | - | 0:22 |
| 12 |
| 2 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 15 | 2 | 3 kills |
| aMpEnergy | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 1 | 11 kills | |||
| PeRcH72 | 3 | 6 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| aMpEnergy | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 20 | 2 | 2 | 1 | 21 | 0/- | 231 | 7 | 26 | 12 | 1 | 13 | 0 | 753 |
| - | PeRcH72 | Attacker | 7 | 2 | 3 | 1 | 4 | 0/- | 427 | 13 | 15 | 5 | 0 | 5 | 1 | 713 |
| - | -uh.StarzZz`- | Attacker | 18 | 1 | 3 | 0 | 24 | 0/- | 153 | 4 | 9 | 9 | 0 | 10 | 4 | 659 |
| - | pho` | Attacker | 6 | 2 | 1 | 0 | 35 | 0/- | 92 | 6 | 9 | 9 | 0 | 12 | 0 | 568 |
| - | -cide- | Attacker | 13 | 4 | 2 | 0 | 16 | 0/- | 142 | 23 | 10 | 8 | 0 | 9 | 1 | 559 |
| - | aMpEnergy | Attacker | 7 | 1 | 2 | 0 | 16 | 0/- | 154 | 4 | 10 | 8 | 1 | 9 | 1 | 426 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 20000 | - | - | 98 | 99 | 100 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 16 | 17 | 18 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 24 | 25 | 26 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 25 | 27 | 27 | 0 | Good connection | |
| saxon | 20000 | - | - | 8 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 2.30x. Excellent flag running from you: 6 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| saxon | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.27x. You carried real threat on attack, turning 20 grabs into 2 caps and 1 solo. You fought efficiently: 188-82 with a 2.29 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.07x. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. I think survival was your main issue: 89-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | You played a really good game here and your 1.61x rating shows it. Excellent flag running from you: 7 grabs became 2 caps and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.56x. Your attacking play was strong, especially because you turned 13 grabs into 4 caps. I think survival was your main issue: 79-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | Well played, this was a fantastic performance at 1.40x. Excellent flag running from you: 7 grabs became 1 cap. I think survival was your main issue: 67-114 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |