Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2025, 00:48
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 193 | 87 | 51 | 0 | 204 | - | 1.71 | 63% | 44% | 0:17 |
| (FT)jmoneyFB | 130 | 54 | 64 | 0 | 186 | - | 0.84 | 46% | 29% | 0:14 |
| Broken_Soul | 113 | 48 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 6 | 2 | 4 kills | ||||
| (FT)Swat | 12 | 3 | 1 | 4 kills | |||
| newut | 9 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 3:23 when (FT)Swat scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:47, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-2.
(FT)jmoney stood out as the main objective influence with 8 grabs, 2 captures, 1 return, and an MVP score of 303. (FT)Swat anchored the recovery work with 7 total returns.
Objective ledger for the match: 26 grabs, 17 pickups, 5 captures, 3 solos, 3 assists, 36 flag kills, 23 covers, 24 seals, 17 returns, 0 mid returns, 0 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 44% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: newut finished with 46 lama score from 82 kills and 18 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 80 |
| 0 |
| 172 |
| 58.3 cm |
| 0.60 |
| 38% |
| 29% |
| 0:07 |
| Team Total | 436 | 189 | 195 | 0 | 562 | 58.3 cm | 0.97 | 49% | 34% | 0:38 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 123 | 62 | 57 | 0 | 230 | 46.0 cm | 1.09 | 52% | 27% | 0:15 |
| newut | 114 | 82 | 68 | 0 | 213 | - | 1.21 | 55% | 40% | 0:12 |
| dupthegodless | 113 | 51 | 64 | 0 | 233 | - | 0.80 | 44% | 22% | 0:13 |
| Team Total | 350 | 195 | 189 | 0 | 676 | 46.0 cm | 1.03 | 51% | 29% | 0:42 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| Broken_Soul | 6 | 2 | 3 kills |
| dupthegodless | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 8 kills | ||||
| (FT)Swat | 5 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| (FT)jmoney | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| dupthegodless | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)jmoney | Attacker | 8 | 2 | 1 | 1 | 4 | 0/- | 191 | 1 | 2 | 0 | 0 | 1 | 0 | 303 |
| - | (FT)Swat | Defender | 0 | 1 | 0 | 0 | 0 | 9/5 | 79 | 6 | 8 | 0 | 0 | 7 | 0 | 289 |
| - | dupthegodless | Attacker | 11 | 2 | 0 | 2 | 6 | 0/- | 200 | 3 | 2 | 0 | 0 | 0 | 0 | 274 |
| - | Broken_Soul | Attacker | 5 | 0 | 2 | 0 | 4 | 0/- | 29 | 3 | 5 | 0 | 0 | 0 | 0 | 166 |
| - | -cide- | Defender | 1 | 0 | 0 | 0 | 0 | 9/4 | 0 | 4 | 1 | 0 | 0 | 6 | 0 | 151 |
| - | newut | Defender | 1 | 0 | 0 | 0 | 0 | 4/- | 0 | 0 | 5 | 0 | 0 | 3 | 0 | 97 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| (FT)Swat | 30000 | - | - | 48 | 48 | 49 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 122 | 130 | 188 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 98 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| dupthegodless | 25000 | 666 | - | 85 | 86 | 88 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Your flag work was one of your best areas, with 8 grabs producing 2 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)Swat | Stable | Defender | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Defensively, you had the volume with 9 defensive flag kills and 7 returns; your next gain is turning stops into clean resets. You fought efficiently: 87-51 with a 1.71 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Stable | Defender | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. You were active in the flag room: 9 defensive flag kills and 6 returns show repeated stops. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 48-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 11 grabs led to 2 caps and 2 solos. I think survival was your main issue: 51-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Feeding | Defender | You had a tough match at 0.70x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. The support share was meaningful at 52%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |