Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 22:42
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 91 | 91 | 65 | 0 | 393 | - | 1.40 | 58% | 27% | 85 | 81% | 0:10 |
| vuur_tijger_12FB | 60 | 60 | 79 | 0 | 285 | - | 0.76 | 43% | 27% | 57 | 73% | 0:08 |
| majsus | 54 | 54 | 61 | 0 | 311 | - | 0.89 | 47% | 20% | 51 | 84% | 0:10 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 13 | 3 | 2 | 4 kills | |||
| majsus | 8 | 2 kills | |||||
| vuur_tijger_12 | 8 | 1 | 3 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 3 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 91 score, 91 kills, and 58% efficiency.
Neddy led the fragging pace with 91 kills.
vuur_tijger_12 posted the best accuracy at 27%.
Banter read: Neddy was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 5 | 7 kills | ||||
| majsus | 2 | 6 kills | ||||
| vuur_tijger_12 | 2 | 5 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| majsus | - | - | - | 37 | 38 | 39 | 0 | Good connection | |
| Neddy | - | - | - | 31 | 31 | 32 | 0 | Good connection | |
| vuur_tijger_12 | - | - | - | 25 | 27 | 51 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | You were one of the players who shaped this match, finishing at 1.27x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 91-65 scoreline gave you a 1.40 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| majsus | Stable | Combat | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. The frag count was there, but you had to spend too many lives to get it. 20% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
| vuur_tijger_12 | Struggling | Combat | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. The frag count was there, but you had to spend too many lives to get it. The 60-79 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |