Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Aug 2026, 15:40
DM-Shocker[R]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 50 | 50 | 2 | 0 | 81 | - | 25.00 | 96% | 62% | 1:39 |
| Intu1tiv3-FB | 1 | 1 | 18 | 0 | 2 | - | 0.06 | 5% | 50% | 0:15 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 9 | 1 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 1 | 1 | 30 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Shocker.unr, with 2 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 50 kills, and 96% efficiency.
chroot@tossy3 led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 62%.
Banter read: chroot@tossy3 was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
chroot@tossy3 hit 62% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Intu1tiv3- | 20000 | - | - | 34 | 34 | 36 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 33 | 33 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Combat | I think this was one of your stronger performances, coming in at 2.07x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 96% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Intu1tiv3- | Feeding | Combat | This was a hard outing for you at 0.12x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 5% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |