Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2025, 21:53
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 195 | 108 | 86 | 0 | 296 | - | 1.26 | 56% | 36% | 0:07 |
| -cide- | 179 | 92 | 79 | 0 | 275 | 46.0 cm | 1.16 | 54% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 5 | 2 | 4 kills | |||
| newut | 18 | 6 | 3 | 1 | 5 kills | ||
| localhero | 15 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:20 when newut scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -cide- finishing for Red Team. That score set the closing shape of the match at 4-3.
-cide- stood out as the main objective influence with 13 grabs, 3 captures, 1 return, and an MVP score of 489. Broken_Soul anchored the recovery work with 11 total returns.
Objective ledger for the match: 45 grabs, 31 pickups, 7 captures, 2 solos, 6 assists, 69 flag kills, 20 covers, 0 seals, 38 returns, 38 mid returns, 0 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 6 lama score from 90 kills and 42 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 163 |
| 85 |
| 82 |
| 0 |
| 279 |
| 13.5 cm |
| 1.04 |
| 51% |
| 31% |
| 0:08 |
| Team Total | 537 | 285 | 247 | 0 | 850 | 29.7 cm | 1.15 | 54% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 169 | 90 | 104 | 0 | 252 | - | 0.87 | 46% | 36% | 0:06 |
| Broken_Soul | 156 | 67 | 84 | 0 | 255 | 58.3 cm | 0.80 | 44% | 26% | 0:07 |
| pho` | 152 | 90 | 97 | 0 | 271 | 20.3 cm | 0.93 | 48% | 33% | 0:06 |
| Team Total | 477 | 247 | 285 | 0 | 778 | 39.3 cm | 0.87 | 46% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| pho` | 9 | 6 | 1 | 5 kills |
| -cide- | 9 | 6 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 1 | 11 kills | |||
| newut | 3 | 7 kills | ||||
| localhero | 1 | 6 kills | ||||
| Broken_Soul | 3 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 13 | 3 | 1 | 1 | 6 | 0/- | 327 | 6 | 4 | 1 | 0 | 1 | 0 | 489 |
| - | localhero | Attacker | 11 | 1 | 2 | 1 | 10 | 0/- | 262 | 4 | 2 | 5 | 0 | 5 | 0 | 457 |
| - | newut | Attacker | 11 | 1 | 1 | 0 | 16 | 0/- | 40 | 7 | 4 | 11 | 0 | 11 | 0 | 424 |
| - |
| Defender |
| 0 |
| 1 |
| 0 |
| 0 |
| 0 |
| 14/6 |
| 1 |
| 6 |
| 1 |
| 11 |
| 0 |
| 11 |
| 0 |
| 337 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 13/2 | 33 | 1 | 5 | 6 | 0 | 6 | 0 | 332 |
| - | pho` | Attacker | 10 | 1 | 1 | 0 | 10 | 0/- | 37 | 7 | 4 | 4 | 0 | 4 | 0 | 280 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 96 | 98 | 100 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | |
| Broken_Soul | 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.58x. Your attacking play was strong, especially because you turned 13 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. You carried real threat on attack, turning 11 grabs into 1 cap and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. You fought efficiently: 108-86 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Defender | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. I think survival was your main issue: 67-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Stable | Defender | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your defensive timing was good: 6 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 10 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |