Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 21:42
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 469 | 165 | 119 | 0 | 393 | - | 1.39 | 58% | 42% | 0:05 | |
| 413 | 107 | 129 | 0 | 359 | 36.0 cm | 0.83 | 45% | 31% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 10 | 1 | 5 | 5 kills | |||
| 15 | 13 | 4 | 6 | 5 kills | |||
| 18 | 3 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:57 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with localhero finishing for Blue Team. That score set the closing shape of the match at 3-7.
Broken_Soul stood out as the main objective influence with 12 grabs, 3 captures, 20 returns, and an MVP score of 1225. Broken_Soul made the biggest clutch contribution, recording 9 close-save returns.
Objective ledger for the match: 103 grabs, 134 pickups, 10 captures, 2 solos, 11 assists, 226 flag kills, 101 covers, 0 seals, 92 returns, 61 mid returns, 31 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 42% accuracy and 165 kills.
Banter read: Broken_Soul did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 9 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 271 |
| 92 |
| 121 |
| 0 |
| 395 |
| - |
| 0.76 |
| 43% |
| 23% |
| 0:05 |
| Team Total | 1153 | 364 | 369 | 0 | 1147 | 36.0 cm | 0.99 | 50% | 32% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 419 | 94 | 131 | 0 | 287 | 58.3 cm | 0.72 | 42% | 33% | 0:05 | |
| 404 | 150 | 120 | 0 | 415 | - | 1.25 | 56% | 36% | 0:05 | |
| 375 | 125 | 113 | 0 | 372 | - | 1.11 | 53% | 34% | 0:05 | |
| Team Total | 1198 | 369 | 364 | 0 | 1074 | 58.3 cm | 1.01 | 50% | 34% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 8 |
| 3 |
| 4 kills |
| 19 | 4 | 3 kills |
| 14 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 4 | 8 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 3 | 3 | 0 | 43 | 0/- | 265 | 36 | 7 | 13 | 0 | 20 | 9 | 1225 | |
| -🇺🇸 | Attacker | 22 | 3 | 3 | 1 | 29 | 0/- | 263 | 20 | 14 | 10 | 0 | 12 | 5 | 981 | |
| -🇬🇧 | Attacker | 15 | 1 | 3 | 0 | 40 | 0/- | 172 | 16 | 28 | 13 | 0 | 18 | 0 | 855 | |
| -🇺🇸 |
| Attacker |
| 21 |
| 0 |
| 1 |
| 0 |
| 47 |
| 0/- |
| 92 |
| 18 |
| 27 |
| 8 |
| 0 |
| 14 |
| 5 |
| 822 |
| -🇬🇧 | Attacker | 12 | 2 | 0 | 0 | 43 | 0/- | 115 | 28 | 15 | 12 | 0 | 20 | 8 | 819 |
| -🇳🇱 | Attacker | 21 | 1 | 1 | 1 | 24 | 0/- | 93 | 16 | 10 | 5 | 0 | 8 | 4 | 559 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 10 | 10 | 12 | 0 | Good connection | ||
| 30000 | - | - | 109 | 113 | 128 | 0 | Bumpy connection | ||
| 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 104 | 105 | 109 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.10x. Excellent flag running from you: 12 grabs became 3 caps. I think survival was your main issue: 94-131 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.89x. You carried real threat on attack, turning 22 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.89x. Your flag pressure was good with 21 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 165-119 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.89x. You were dangerous with the flag: 15 grabs led to 1 cap. You fought efficiently: 150-120 with a 1.25 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.73x. Your flag work was one of your best areas, with 12 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.28x. Your flag work was one of your best areas, with 21 grabs producing 1 cap and 1 solo. I think survival was your main issue: 92-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |