Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2025, 22:30
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 283 | 102 | 104 | 0 | 296 | 20.3 cm | 0.98 | 50% | 34% | 0:06 | |
| 253 | 100 | 97 | 0 | 335 | 13.5 cm | 1.03 | 51% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 1 | 2 | 5 kills | ||||
| 15 | 3 | 1 | 2 | 5 kills | |||
| 15 | 3 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 8-1 in favour of Red Team.
The opening breakthrough came at 2:22 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:14, with JugzZz finishing for Red Team. That score set the closing shape of the match at 8-1.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 4 captures, 13 returns, and an MVP score of 700. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 78 grabs, 44 pickups, 9 captures, 2 solos, 5 assists, 113 flag kills, 48 covers, 2 seals, 68 returns, 0 mid returns, 13 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: JugzZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 251 |
| 92 |
| 107 |
| 0 |
| 305 |
| - |
| 0.86 |
| 46% |
| 30% |
| 0:06 |
| Team Total | 787 | 294 | 308 | 0 | 936 | 16.9 cm | 0.95 | 49% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 223 | 125 | 90 | 0 | 349 | - | 1.39 | 58% | 36% | 0:07 | |
| 218 | 94 | 110 | 0 | 318 | 58.3 cm | 0.85 | 46% | 31% | 0:05 | |
| 184 | 89 | 94 | 0 | 388 | 46.0 cm | 0.95 | 49% | 25% | 0:07 | |
| Team Total | 625 | 308 | 294 | 0 | 1055 | 52.1 cm | 1.05 | 51% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 4 |
| 3 |
| 4 kills |
| 12 | 7 | 3 kills |
| 17 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 4 | 1 | 2 | 12 | 0/- | 423 | 7 | 7 | 0 | 0 | 13 | 2 | 700 | |
| -🇬🇧 | Attacker | 10 | 3 | 0 | 0 | 26 | 0/- | 184 | 10 | 9 | 0 | 0 | 15 | 2 | 567 | |
| -🇺🇸 | Attacker | 14 | 1 | 2 | 0 | 25 | 0/- | 193 | 4 | 6 | 0 | 1 | 12 | 3 | 535 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 0 |
| 1 |
| 0 |
| 15 |
| 0/- |
| 65 |
| 8 |
| 11 |
| 0 |
| 0 |
| 7 |
| 1 |
| 324 |
| -🇬🇧 | Attacker | 13 | 0 | 1 | 0 | 21 | 0/- | 0 | 8 | 9 | 0 | 0 | 13 | 2 | 312 |
| -🇬🇧 | Attacker | 16 | 1 | 0 | 0 | 14 | 0/- | 35 | 7 | 6 | 0 | 0 | 8 | 3 | 279 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 28 | 1 | Occasional lag spikes | ||
| 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 9999 | 360Hz | 95 | 98 | 101 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 18 | 19 | 23 | 0 | Sawtooth variation | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.71x. Your grabs and running were a real strength, with 14 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.66x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.49x. You were dangerous with the flag: 10 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 125-90 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.24x. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. Excellent flag running from you: 16 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |