31 Oct 2025, 21:37
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 119 | 96 | 0 | 322 | - | 1.24 | 55% | 37% | 0:07 | |
| 225 | 98 | 96 | 0 | 301 | - | 1.02 | 51% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 3 | 1 | 1 | 5 kills | |||
| 11 | 5 | 1 | 1 | 5 kills | |||
| 20 | 3 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:29 when localhero scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 6-4.
newut stood out as the main objective influence with 20 grabs, 3 captures, 15 returns, and an MVP score of 835. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 78 grabs, 32 pickups, 10 captures, 3 solos, 11 assists, 100 flag kills, 40 covers, 0 seals, 68 returns, 56 mid returns, 12 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 119 kills.
Banter read: newut did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: newut produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 213 |
| 81 |
| 87 |
| 0 |
| 308 |
| 36.0 cm |
| 0.93 |
| 48% |
| 29% |
| 0:08 |
| Team Total | 753 | 298 | 279 | 0 | 931 | 36.0 cm | 1.07 | 52% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 281 | 111 | 91 | 0 | 327 | - | 1.22 | 55% | 34% | 0:08 | |
| 185 | 84 | 107 | 0 | 259 | 13.5 cm | 0.79 | 44% | 32% | 0:06 | |
| 184 | 84 | 100 | 0 | 343 | - | 0.84 | 46% | 26% | 0:07 | |
| Team Total | 650 | 279 | 298 | 0 | 929 | 13.5 cm | 0.94 | 48% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 1 |
| 4 kills |
| 16 | 5 | 3 kills |
| 17 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 3 | 3 | 2 | 26 | 0/- | 282 | 2 | 6 | 11 | 0 | 15 | 3 | 835 | |
| -🇧🇪 | Attacker | 12 | 3 | 1 | 0 | 16 | 0/- | 318 | 11 | 4 | 11 | 0 | 12 | 2 | 731 | |
| -🇬🇧 | Attacker | 5 | 2 | 1 | 0 | 26 | 0/- | 61 | 6 | 10 | 14 | 0 | 16 | 1 | 590 | |
| -🇬🇧 | Defender | 2 | 0 | 3 | 0 | 0 | 14/4 | 0 | 3 | 6 | 11 | 0 | 13 | 2 | 523 | |
| -🇨🇦 | Attacker | 19 | 1 | 2 | 1 | 10 | 0/- | 198 | 4 | 4 | 5 | 0 | 6 | 2 | 467 | |
| -🇬🇧 | Attacker | 20 | 1 | 1 | 0 | 8 | 0/- | 141 | 6 | 10 | 4 | 0 | 6 | 2 | 465 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | ||
| 30000 | - | - | 33 | 36 | 40 | 0 | Sawtooth variation | ||
| 30000 | 0 | 240Hz | 87 | 89 | 91 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 15 | 20 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 85 | 86 | 87 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.02x. Your grabs and running were a real strength, with 20 grabs turning into 3 caps and 2 solos. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.66x. Your flag work was one of your best areas, with 5 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.51x. Your attacking runs had purpose, with 12 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.26x. You helped keep the score under control with 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.12x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. You were dangerous with the flag: 20 grabs led to 1 cap. I think survival was your main issue: 84-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
