Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 20:14
Deck #16 ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| SethDakamFB | 50 | 50 | 12 | 0 | 97 | - | 4.17 | 81% | 52% | 0:45 |
| noob | 27 | 27 | 17 | 0 | 77 | - | 1.59 | 61% | 35% | 0:17 |
| pho` | 0 | 0 | 12 | 0 | 0 | 20.3 cm | 0.00 | 0% | 0% | 0:45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| SethDakam | 8 | 2 | 3 kills | ||||
| noob | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| SethDakam | 2 | 1 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16][, with 3 active players recorded in the report.
SethDakam produced the strongest overall performance, finishing with 50 score, 50 kills, and 81% efficiency.
SethDakam led the fragging pace with 50 kills.
SethDakam posted the best accuracy at 52%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
SethDakam hit 52% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 17 kills |
| noob | 1 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 20 | 0 | Good connection | |
| SethDakam | 20000 | - | - | 90 | 102 | 104 | 0 | Bumpy connection | |
| noob | 20000 | - | - | 87 | 88 | 90 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| SethDakam | Godlike | Combat | Well played, this was a fantastic performance at 1.73x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 81% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| noob | Stable | Combat | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| pho` | Feeding | Combat | This was a hard outing for you at 0.27x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |