Unreal HeavenThe home of 2v2 and 3v3 iCTF

12 Jul 2026, 20:40

DM-Thorne][.unr

DM-Thorne][

¾ UNREAL HEAVEN - MEGA PUBLIC - iDM iCTF iLMS - UH
iDM
Duration 4:36
DM-Thorne][.unr
BP
pho`
50
ACC
pho`
59%
1ST BLOOD
SethDakam
1
MIP-

Players

PlayerScoreKillsDeathsSuicidesShots360K/DEffAccTTL
pho`50501108520.3 cm4.5582%59%0:25
SethDakamFB323217074-1.8865%43%0:16
PlayerDoubleMultiUltraMonsterLudicrousHoly ShitBest
pho`843 kills
SethDakam515 kills
PlayerKilling SpreeRampageDominatingUnstoppableGodlikeBest
pho`3117 kills
SethDakam27 kills

Connection

Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.

PlayerClient NetSpeedClient FPSRefreshMinAvgMaxSpikesPing TracePattern
pho`25000400280Hz2020210Good connection
SethDakam20000--1021031030Good connection

Player Performance

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Match Report

Generated from the match events and player statistics.

A tight Instagib DM match took place on DM-Thorne][.unr, with 2 active players recorded in the report.

pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 82% efficiency.

pho` led the fragging pace with 50 kills.

pho` posted the best accuracy at 59%.

Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.

pho` hit 59% accuracy, which is exactly the kind of number that creates three separate lag excuses.

The final table reflects the players who converted pressure most consistently across the match.