Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2025, 23:27
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 321 | 126 | 114 | 0 | 331 | 20.3 cm | 1.11 | 52% | 38% | 0:07 |
| _-=Pr3dazZz=- | 182 | 84 | 134 | 0 | 347 | 36.0 cm | 0.63 | 39% | 27% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 25 | 2 | 3 | 4 kills | |||
| -uh.StarzZz`- | 12 | 2 | 1 | 1 | 5 kills | ||
| pho` | 16 | 6 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 1:02 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 13:28, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 3-2.
pho` stood out as the main objective influence with 1 grab, 1 capture, 24 returns, and an MVP score of 725. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 32 pickups, 5 captures, 1 solos, 2 assists, 97 flag kills, 35 covers, 0 seals, 65 returns, 61 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 105 |
| 120 |
| 0 |
| 329 |
| - |
| 0.88 |
| 47% |
| 32% |
| 0:06 |
| Team Total | 670 | 315 | 368 | 0 | 1007 | 28.1 cm | 0.86 | 46% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 276 | 108 | 100 | 0 | 381 | 13.5 cm | 1.08 | 52% | 30% | 0:08 |
| newut | 220 | 138 | 110 | 0 | 423 | - | 1.25 | 56% | 35% | 0:07 |
| macz^ | 174 | 122 | 105 | 0 | 391 | - | 1.16 | 54% | 31% | 0:07 |
| Team Total | 670 | 368 | 315 | 0 | 1195 | 13.5 cm | 1.17 | 54% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 27 |
| 5 |
| 1 |
| 5 kills |
| localhero | 14 | 3 | 1 | 5 kills |
| _-=Pr3dazZz=- | 8 | 2 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 2 | 9 kills | ||||
| -uh.StarzZz`- | 5 | 7 kills | ||||
| pho` | 3 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 31/10 | 82 | 8 | 4 | 24 | 0 | 24 | 0 | 725 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 29/6 | 21 | 1 | 5 | 20 | 0 | 22 | 2 | 683 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 1 | 1 | 12 | 0/- | 153 | 3 | 7 | 7 | 0 | 7 | 0 | 434 |
| - | newut | Attacker | 17 | 0 | 1 | 0 | 12 | 0/- | 0 | 7 | 8 | 5 | 0 | 5 | 1 | 381 |
| - | macz^ | Attacker | 22 | 2 | 0 | 0 | 3 | 0/- | 179 | 8 | 6 | 0 | 0 | 1 | 0 | 376 |
| - | localhero | Attacker | 15 | 1 | 0 | 0 | 10 | 0/- | 65 | 5 | 5 | 5 | 0 | 6 | 1 | 368 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 98 | 99 | 102 | 0 | Good connection | |
| macz^ | 35000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.78x. You helped keep the score under control with 24 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.65x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Dominating | Attacker | You played well and finished above your usual level at 1.19x. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 138-110 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 15 grabs into 1 cap and 1 solo. I think survival was your main issue: 84-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| macz^ | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 22 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |