Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 21:43
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 240 | 80 | 69 | 1 | 228 | 58.3 cm | 1.16 | 53% | 36% | 0:09 | |
| 195 | 79 | 75 | 1 | 232 | - | 1.05 | 51% | 34% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 7 | 3 | 1 | 4 kills | ||||
| 10 | 1 | 1 | 5 kills | ||||
| 14 | 2 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 1:25 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 3 captures, 11 returns, and an MVP score of 620. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 90 grabs, 25 pickups, 13 captures, 7 solos, 3 assists, 99 flag kills, 35 covers, 3 seals, 74 returns, 7 mid returns, 12 clutch returns, and 3 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 39% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 194 |
| 75 |
| 82 |
| 0 |
| 226 |
| - |
| 0.91 |
| 48% |
| 35% |
| 0:08 |
| Team Total | 629 | 234 | 226 | 2 | 686 | 58.3 cm | 1.04 | 51% | 35% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 276 | 91 | 70 | 2 | 245 | 36.0 cm | 1.30 | 56% | 39% | 0:09 | |
| 218 | 91 | 81 | 0 | 248 | 13.5 cm | 1.12 | 53% | 38% | 0:08 | |
| 141 | 44 | 83 | 2 | 159 | 46.0 cm | 0.53 | 34% | 28% | 0:07 | |
| Team Total | 635 | 226 | 234 | 4 | 652 | 31.8 cm | 0.97 | 49% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| 19 | 4 | 1 | 4 kills |
| 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 3 | 1 | 1 | 14 | 0/- | 376 | 8 | 4 | 1 | 0 | 11 | 1 | 620 | |
| -🇺🇸 | Attacker | 18 | 4 | 0 | 1 | 9 | 0/- | 344 | 6 | 7 | 0 | 1 | 6 | 1 | 529 | |
| -🇬🇧 | Defender | 3 | 0 | 1 | 0 | 0 | 28/6 | 34 | 1 | 3 | 3 | 0 | 22 | 3 | 502 | |
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 29/9 | 0 | 1 | 8 | 2 | 0 | 24 | 4 | 485 | |
| -🇺🇸 | Attacker | 26 | 2 | 1 | 2 | 11 | 0/- | 223 | 4 | 9 | 1 | 1 | 6 | 2 | 474 | |
| -🇩🇪 | Attacker | 15 | 4 | 0 | 3 | 8 | 0/- | 324 | 5 | 4 | 0 | 1 | 5 | 1 | 471 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 15 | 17 | 0 | Rhythmic fluctuation | ||
| 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 95 | 96 | 99 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 30 | 31 | 32 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 15 | 19 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.48x. You helped keep the score under control with 3 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.48x. Your defensive timing was good: 2 mid returns and 4 clutch returns cut off runs at important moments. You fought efficiently: 91-70 with a 1.30 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.46x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 26 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. Your flag work was one of your best areas, with 26 grabs producing 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. You were dangerous with the flag: 18 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.17x rating. You were dangerous with the flag: 15 grabs led to 4 caps and 3 solos. I think survival was your main issue: 44-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |