Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 20:48
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 246 | 97 | 85 | 0 | 525 | - | 1.14 | 53% | 25% | 75 | 58% | 0:07 |
| -cide-FB | 154 | 65 | 63 | 0 | 367 | 46.0 cm | 1.03 | 51% | 32% | 37 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 3 | 3 | 1 | 4 kills | |||
| -cide- | 18 | 1 | 1 | 4 kills | |||
| Zo-^ | 10 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 1:29 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:51, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-6.
-cide- stood out as the main objective influence with 0 grabs, 2 captures, 31 returns, and an MVP score of 918. Neddy made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 74 grabs, 23 pickups, 9 captures, 3 solos, 6 assists, 88 flag kills, 42 covers, 0 seals, 65 returns, 58 mid returns, 7 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 31% |
| 0:10 |
| Lilia | 68 | 31 | 81 | 0 | 202 | - | 0.38 | 28% | 23% | 18 | 38% | 0:08 |
| Team Total | 468 | 193 | 229 | 0 | 1094 | 46.0 cm | 0.84 | 46% | 27% | - | - | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 382 | 101 | 65 | 0 | 433 | 46.0 cm | 1.55 | 61% | 39% | 38 | 23% | 0:10 |
| Zo-^ | 212 | 77 | 61 | 0 | 473 | - | 1.26 | 56% | 31% | 17 | 12% | 0:10 |
| -Frag- | 114 | 51 | 67 | 0 | 390 | - | 0.76 | 43% | 25% | 31 | 32% | 0:09 |
| Team Total | 708 | 229 | 193 | 0 | 1296 | 46.0 cm | 1.19 | 54% | 32% | - | - | 0:31 |
| 16 |
| 4 |
| 3 |
| 4 kills |
| -Frag- | 6 | 1 | 4 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 7 kills | ||||
| -cide- | 5 | 6 kills | ||||
| Zo-^ | 1 | 6 kills | ||||
| Neddy | 2 | 5 kills | ||||
| -Frag- | 4 kills | |||||
| Lilia | 2 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 2 | 1 | 0 | 0 | 41/11 | 27 | 3 | 12 | 31 | 0 | 31 | 1 | 918 |
| - | Zo-^ | Attacker | 16 | 2 | 2 | 2 | 10 | 0/- | 216 | 2 | 15 | 7 | 0 | 8 | 1 | 592 |
| - | Neddy | Attacker | 8 | 2 | 0 | 0 | 17 | 0/- | 101 | 2 | 2 | 9 | 0 | 12 | 4 | 568 |
| - |
| Attacker |
| 14 |
| 2 |
| 1 |
| 0 |
| 3 |
| 0/- |
| 357 |
| 5 |
| 6 |
| 1 |
| 0 |
| 2 |
| 0 |
| 505 |
| - | -cide- | Attacker | 13 | 1 | 1 | 1 | 11 | 0/- | 166 | 7 | 5 | 7 | 1 | 7 | 0 | 399 |
| - | Lilia | Attacker | 23 | 0 | 1 | 0 | 6 | 0/- | 33 | 4 | 2 | 3 | 0 | 5 | 1 | 240 |
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 20000 | - | - | 11 | 13 | 15 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 32 | 32 | 33 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 18 | 20 | 0 | Minor variation | |
| -Frag- | 20000 | - | - | 31 | 31 | 31 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 48 | 49 | 50 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 50 | 87 | 99 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.56x. As a defender, your standout work was stopping danger before it became a cap: 31 mid returns and 1 clutch return. You fought efficiently: 101-65 with a 1.55 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Zo-^ | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.69x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 16 grabs. You fought efficiently: 77-61 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -Frag- | Godlike | Attacker | You put together a top-level game here and finished at 1.31x. You ran the flag well and gave your team end product: 2 caps from 14 grabs. I think survival was your main issue: 51-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. You carried real threat on attack, turning 8 grabs into 2 caps. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.14x. Excellent flag running from you: 13 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Lilia | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. 23 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 31-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |