Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2026, 12:28
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 665 | 117 | 127 | 0 | 328 | 46.0 cm | 0.92 | 48% | 36% | 0:05 | |
| Team Total | 665 | 117 | 127 | 0 | 328 | 46.0 cm | 0.92 | 48% | 36% | 0:05 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 117 |
| Killer | Victim | |
|---|---|---|
| 127 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 12 | 3 | 5 kills | ||||
| 14 | 7 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 24-26 in favour of Blue Team.
The opening breakthrough came at 0:09 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 26 of the 50 captures. The scoring pattern stayed relatively stable once the first lead was established. 50 captures were completed solo.
The final capture arrived at 10:56, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 24-26.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 127 kills.
Aim complaint: -uh.StarzZz`- hit 42% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 744 | |
| -🇩🇪 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 665 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.82x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.73x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| 744 | 127 | 117 | 0 | 306 | 13.5 cm | 1.09 | 52% | 42% | 0:05 | |
| Team Total | 744 | 127 | 117 | 0 | 306 | 13.5 cm | 1.09 | 52% | 42% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 kills |
| 5 | 6 kills |